Suggestions for Soffish

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OwnZ joO
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Suggestions for Soffish

Post by OwnZ joO »

I don't know if this has been implemented, but maybe you could add support for more data types with viewers for them. For example, instead of just having a float you could have a couple data types for angle measurement(degree and radian). Another data type would be viewing colors, I think that might be helpful to some. Also, possibly other data types like quaternions or whatever you discovered halo 2 uses a while back. There is a chance that nobody would use this, but I think it would be smart especially for the colors. Obviously the angles aren't that hard to convert, but who wouldn't mind a slider going from 0 to 360. Thinking on it, it seems like the data types haven't changed much for ent, and there are more specific groups of them used all the time so I figured it might be a good thing to consider more.
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JacksonCougar
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Re: Suggestions for Soffish

Post by JacksonCougar »

Its been considered.
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Gary
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Re: Suggestions for Soffish

Post by Gary »

Also: animation, bone, bsp, collision model, and physics model injection.
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OwnZ joO
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Re: Suggestions for Soffish

Post by OwnZ joO »

JacksonCougar wrote:Its been considered.
Good to know, haha maybe if you add enough you can make a new extension of sof.
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Dragonfire
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Re: Suggestions for Soffish

Post by Dragonfire »

64bit compatable! PLEASE! :D
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Eaton
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Re: Suggestions for Soffish

Post by Eaton »

Get a working map rebuilder, tag builder, chunk cloner, and a sound tools feature in and that will make me happy. :)
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Gary
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Re: Suggestions for Soffish

Post by Gary »

lol, now that I can rig/animate, I am wanting custom animations now :XD:

We sure are wanting a lot, and when the hell does zteam plan on releasing there stuff?
Or do they never plan on it... and how did they find out how to do it in two months, yet we can't... I never heard of any of them until then.
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Eaton
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Re: Suggestions for Soffish

Post by Eaton »

Gjsdeath wrote: when the hell does zteam plan on releasing there stuff?
Or do they never plan on it... and how did they find out how to do it in two months, yet we can't... I never heard of any of them until then.
Soon. :wink:
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