Cold Winder first semi-public beta release!
Posted: Mon Sep 15, 2008 12:49 am
Hello, this is the lastest working build of my WIP, the 0.99.1.12, like all mods, it have some bugs, so please don't flame! i'll try to fix them, i'm working on it for about 3 months (and stills counting), so these are the features at this date:
AI, zones, triggers, orders index and everything that involves AI
BSP Conversion [deltaapproach_bsp_00]
Weapon Mods
Skins
Scripts
BSP Mods
Majority of Scenery Removed
New Bipeds
Almost every weapon is modded
Weather Added
Fog Added
Lighting Mods
String Edits (at the moment only in spanish)
Teams:
Yellow: Squad of 5 spartans
Green: Squad of 5 Elites
Orange: Squad of 3 Heretic Elites and 2 Elites Honor Guards (i forgot to swap the hlmt)
Location of Squads:
Yellow: Yard 01 (near the temple at left side)
Green: Yard 02 (near the temple at right side)
Orange: Ledge 01 (near the start of the level)
Bugs: (at this build, i'll try to fix them before 1.0)
* H1 pistol model has not muzzle flash and sound
+ At the start of the level, there are a freezing spot, i added barriers, but isn't 100% protected, make sure you kill all AI units near of there.
* For some reason, the fog isn't working outside of the playable area of the map, if you enable dev cam and fly up, the fog will disappear and you'll see a big-black sky.
* Plasma Rifle's firing light is pink (for odd reason, i'm pretty sure that i changed it to green >_<)
* The Snow Weather, it appears or disappears on interiors, depending the angle you are seeing.
* (This is not a bug) After a few rounds of a huge-lagless fight, the map can overload because a lot of dead bodies are on the map and maybe you'll have lag until extra bodies disappear.
Pics:
-Oh, i forgot to download the newest pics from my xbox, so please see the pictures at Discussion forum-
Download:
SPPF: - Uploading - (140 mb)
Serenity: -fixing filename- (71 mb)
*The patched map file MUST be with this size:
149.619.200 bytes
-Apply to a CLEAN gemini.map
AI, zones, triggers, orders index and everything that involves AI
BSP Conversion [deltaapproach_bsp_00]
Weapon Mods
Skins
Scripts
BSP Mods
Majority of Scenery Removed
New Bipeds
Almost every weapon is modded
Weather Added
Fog Added
Lighting Mods
String Edits (at the moment only in spanish)
Teams:
Yellow: Squad of 5 spartans
Green: Squad of 5 Elites
Orange: Squad of 3 Heretic Elites and 2 Elites Honor Guards (i forgot to swap the hlmt)
Location of Squads:
Yellow: Yard 01 (near the temple at left side)
Green: Yard 02 (near the temple at right side)
Orange: Ledge 01 (near the start of the level)
Bugs: (at this build, i'll try to fix them before 1.0)
* H1 pistol model has not muzzle flash and sound
+ At the start of the level, there are a freezing spot, i added barriers, but isn't 100% protected, make sure you kill all AI units near of there.
* For some reason, the fog isn't working outside of the playable area of the map, if you enable dev cam and fly up, the fog will disappear and you'll see a big-black sky.
* Plasma Rifle's firing light is pink (for odd reason, i'm pretty sure that i changed it to green >_<)
* The Snow Weather, it appears or disappears on interiors, depending the angle you are seeing.
* (This is not a bug) After a few rounds of a huge-lagless fight, the map can overload because a lot of dead bodies are on the map and maybe you'll have lag until extra bodies disappear.
Pics:
-Oh, i forgot to download the newest pics from my xbox, so please see the pictures at Discussion forum-
Download:
SPPF: - Uploading - (140 mb)
Serenity: -fixing filename- (71 mb)
*The patched map file MUST be with this size:
149.619.200 bytes
-Apply to a CLEAN gemini.map