Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post here early releases of your Halo 2 mod project.
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JacksonCougar
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by JacksonCougar »

All fixed :]
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Eaton
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by Eaton »

The download link is dead. :| And what have you guys added since this release?
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by JacksonCougar »

how can the download be dead.. oh I never updated it, lawl files.remnantmods.com/soffish_beta, mkay
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by xXF3RcHoXx »

Exception error:
Unable to cast object of type 'Soffish.Enum' to type 'Soffish.Value'.

This error happens when you select a multiplayer object in tags windows (objects/weapons/multiplayer/[object]/[object]

Exception Text:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidCastException: Unable to cast object of type 'Soffish.Enum' to type 'Soffish.Value'.
at Soffish.Forms.ReflexiveControl.ReloadControls(XmlReader xr)
at Soffish.PluginReader.Update(Map map, Panel MetaEditorControls, Int32 width)
at Soffish.MapForm.BeginLoadMetaEditor()
at Soffish.HaloMap.TreeView_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Full Version:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidCastException: Unable to cast object of type 'Soffish.Enum' to type 'Soffish.Value'.
at Soffish.Forms.ReflexiveControl.ReloadControls(XmlReader xr)
at Soffish.PluginReader.Update(Map map, Panel MetaEditorControls, Int32 width)
at Soffish.MapForm.BeginLoadMetaEditor()
at Soffish.HaloMap.TreeView_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Project
Assembly Version: 1.0.0.1
Win32 Version: 1.0.0.1
CodeBase: file:///C:/Documents%20and%20Settings/xXF3RcHoXx/Mis%20documentos/Release/Project.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
WeifenLuo.WinFormsUI.Docking
Assembly Version: 2.2.3169.37111
Win32 Version: 2.2.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xXF3RcHoXx/Mis%20documentos/Release/WeifenLuo.WinFormsUI.Docking.DLL
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by JacksonCougar »

Eh... yea...
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by Dragonfire »

Can Soffish rename tags?
Image
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by JacksonCougar »

Mehz, no. At least not in the conventional manner.
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by NotZachary82 »

If I may ask, any updates?
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by Eaton »

NotZachary82 wrote:If I may ask, any updates?
Jackson has probably been busy with school. Like I have been. :x
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by NotZachary82 »

Me too, but I figured why not ask?
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JacksonCougar
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by JacksonCougar »

Nothing useful
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by Eaton »

How about now?
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by JacksonCougar »

Nada
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by Eaton »

JacksonCougar wrote:Nada
What have you been working on?
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by JacksonCougar »

Evolving wings
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by Grimdoomer »

JacksonCougar wrote:Evolving wings
:laff:
Don't snort the magic, we need it for the network.
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by Gary »

No tail?
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by ((N8)) »

Oh Mah Gawd!

I saw fish!

:p

seems like this is gunna be a
pretty nice app Jackson :D

oh, and I think I'm coming over
tomorrow so we can make sure
we know all that math shit :p
A.K.A. actually DO the homework :)
Image
JacksonCougar wrote:Sheep.
...how could you just go and change a quote like that? lol...
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by JacksonCougar »

No, I have people coming over or something, and I have to clean my room and do other shit.
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by xXF3RcHoXx »

Bump.
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by socrates »

JacksonCougar wrote:...We have some ideas of our own, but we would also like to hear what you think the perfect way would be for an application to layout its controls so that you, the modders, can best do your jobs, modding...
I didn't see many ideas so I thought i might throw one out there...
Image
maybe? I did like the tags on the right, with map info/pic on left and then have tabs instead of entities drop down list. also if a bitmap tag were to be opened maybe a pop-up or a side menu/tab would appear with inject/extract features, or hell even a pre-set 'send to editor' option... send it right to PS or another pre-set editor from a temp folder...
for model resizing or stretching how about a 3-d view option to the side of meta editor? possibly with an optional object to scale to? idk that might be a little 'out there'
just me trying to think of ways this could be easier to use/benefit more..
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by NotZachary82 »

Why isn't this done yet.
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by JacksonCougar »

I dunno, needs a bit of work and I have a bunch of things on the go right now.
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread

Post by JacksonCougar »

Unified the map loading process into a single method.
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Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thre

Post by Eaton »

Anything else? This project is starting to turn into Prometheus. :(
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