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Visual Simplicity - Prototype

Posted: Mon Jun 21, 2010 10:38 pm
by XZodia
Would this be of interest to anyone? Should I continue working on it?
It has the same chunk adding abilities as the original, but the plan is to have viewers/editors for raw data such as bitmaps...

http://www.remnantmods.com/files/xzodia/Visual%20Simplicity%20-%20Prototype.zip

Image

Re: Visual Simplicity - Prototype

Posted: Mon Jun 21, 2010 11:33 pm
by Grimdoomer
I think it would be best to stick to the original idea, a tag block editor. Leave the raw and stuff to entity.

Re: Visual Simplicity - Prototype

Posted: Tue Jun 22, 2010 4:15 am
by neodos
Having a tool that can add bitmap raw chunks could be useful to have a bitmap tag containing submaps.

Re: Visual Simplicity - Prototype

Posted: Tue Jun 22, 2010 4:21 am
by Click16
I say yes to the Raw Data editor idea. It can help with bitmaps with submaps before injection.

Re: Visual Simplicity - Prototype

Posted: Tue Jun 22, 2010 8:41 am
by rentreg
Would this be of interest to anyone? Should I continue working on it?
this could be good. so a big yes from me :)

Re: Visual Simplicity - Prototype

Posted: Tue Jun 22, 2010 1:47 pm
by XZodia
The original already creates submaps when you clone a chunk in the bitmaps reflexive.
This would just allow you to inject a texture before building into a map.

Re: Visual Simplicity - Prototype

Posted: Tue Jun 22, 2010 2:15 pm
by neodos
Would be even better if you could, eventually select a list of pictures and automaticaly inject them by alphabetical/numerical (filename) order, also automaticaly convert bmp or png to dds maybe that's too much xD

Re: Visual Simplicity - Prototype

Posted: Tue Jun 22, 2010 2:33 pm
by kronosslayer
Yes i think it would be more convenient. I like it

Keep up the great work Xzodia :)

Re: Visual Simplicity - Prototype

Posted: Wed Jun 23, 2010 5:05 am
by troymac1ure
neodos wrote:Would be even better if you could, eventually select a list of pictures and automaticaly inject them by alphabetical/numerical (filename) order, also automaticaly convert bmp or png to dds maybe that's too much xD
The only difficult part of that is converting to DXT formats as they use a lossy compression scheme. So if you have a formula for doing so without the output looking bastardized (apologies to those born out of wedlock) then it's not that difficult.
Entity already converts from any DDS format (first -> Bitmap, then) to any non-DXT DDS format. So since Bitmap is used as a medium anyways, converting from Bitmap to DDS could easily be done.
I should go back and fix the issues in Entity, haven't looked at them in a while. Nothing hard, I just worked on that section for too long consecutively and got irritated by it.

Re: Visual Simplicity - Prototype

Posted: Wed Jun 23, 2010 5:15 am
by JacksonCougar
I was working on just something to do that. Wonder if I still have source.

Re: Visual Simplicity - Prototype

Posted: Wed Jun 23, 2010 5:58 pm
by troymac1ure
It's in entity's code. I believe I made a seperate unit to do the conversions a while back.