Visual Simplicity - Prototype

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XZodia
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Visual Simplicity - Prototype

Post by XZodia »

Would this be of interest to anyone? Should I continue working on it?
It has the same chunk adding abilities as the original, but the plan is to have viewers/editors for raw data such as bitmaps...

http://www.remnantmods.com/files/xzodia/Visual%20Simplicity%20-%20Prototype.zip

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Grimdoomer
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Re: Visual Simplicity - Prototype

Post by Grimdoomer »

I think it would be best to stick to the original idea, a tag block editor. Leave the raw and stuff to entity.
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neodos
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Re: Visual Simplicity - Prototype

Post by neodos »

Having a tool that can add bitmap raw chunks could be useful to have a bitmap tag containing submaps.
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Click16
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Re: Visual Simplicity - Prototype

Post by Click16 »

I say yes to the Raw Data editor idea. It can help with bitmaps with submaps before injection.
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rentreg
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Re: Visual Simplicity - Prototype

Post by rentreg »

Would this be of interest to anyone? Should I continue working on it?
this could be good. so a big yes from me :)
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XZodia
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Re: Visual Simplicity - Prototype

Post by XZodia »

The original already creates submaps when you clone a chunk in the bitmaps reflexive.
This would just allow you to inject a texture before building into a map.
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neodos
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Re: Visual Simplicity - Prototype

Post by neodos »

Would be even better if you could, eventually select a list of pictures and automaticaly inject them by alphabetical/numerical (filename) order, also automaticaly convert bmp or png to dds maybe that's too much xD
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kronosslayer
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Re: Visual Simplicity - Prototype

Post by kronosslayer »

Yes i think it would be more convenient. I like it

Keep up the great work Xzodia :)
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troymac1ure
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Re: Visual Simplicity - Prototype

Post by troymac1ure »

neodos wrote:Would be even better if you could, eventually select a list of pictures and automaticaly inject them by alphabetical/numerical (filename) order, also automaticaly convert bmp or png to dds maybe that's too much xD
The only difficult part of that is converting to DXT formats as they use a lossy compression scheme. So if you have a formula for doing so without the output looking bastardized (apologies to those born out of wedlock) then it's not that difficult.
Entity already converts from any DDS format (first -> Bitmap, then) to any non-DXT DDS format. So since Bitmap is used as a medium anyways, converting from Bitmap to DDS could easily be done.
I should go back and fix the issues in Entity, haven't looked at them in a while. Nothing hard, I just worked on that section for too long consecutively and got irritated by it.
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JacksonCougar
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Re: Visual Simplicity - Prototype

Post by JacksonCougar »

I was working on just something to do that. Wonder if I still have source.
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troymac1ure
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Re: Visual Simplicity - Prototype

Post by troymac1ure »

It's in entity's code. I believe I made a seperate unit to do the conversions a while back.
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