[WIP] Cold Winder 0.93 [Beta] || xXF3RcHoXx

Discuss your Halo 2 mod project here.
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Do you like to play it when finished?

OMFG! YES!!!!
4
80%
Yes! looking good
1
20%
Thats ok
0
No votes
Maybe >_<
0
No votes
Nah, i have better mods
0
No votes
No way! This sucks!
0
No votes
u r retarded, never make a mod again!
0
No votes
 
Total votes: 5

xXF3RcHoXx
Posts: 338
Joined: Sat Sep 06, 2008 2:36 am
Location: Mexico

[WIP] Cold Winder 0.93 [Beta] || xXF3RcHoXx

Post by xXF3RcHoXx »

Cold Winder 0.93 [Beta]
By: xXF3RcHoXx
  • Image

    Some Description will be here

    Author: __.xXF3RcHoXx
    Website: _.http://forum.teaminfinity.site40.net/index.php
    Preview: --.-Not yet-
    Patch:___-.-Not yet-
    Type: ___--Serenity
    Base: ___-.Gemini


    Map Information:
    [ YES ] __System Link
    [ YES ] __SP -> MP Conversion
    [ YES ] __BSP Mods
    [ YES ] __Skin
    [ YES ] __Machines Added
    [ YES ] __Biped Mods
    [ YES ] __Weapon Mods
    [ YES ] __AI Added
    [ YES ] __Injected Scripts
    [ YES ] __Teleporters Added
    [ YES ] __Water Added
    [ YES ] __Lighting Mods
Pictures:
Image

Image

Image

Image

Image

Things to do:

* Fix some skins
* Fix some weapons
* Fix some AI settings
* Fix lightmap
* Edit contrails, build new projectiles and clone chunks
* Build some new bipeds
* Make some meta edits
* Edit weapon strings

Tell me what do you think, what i should add or remove and those stuff until i get the final version.
I'm working on it for about 3 months, so any idea is welcome


See ya!
Last edited by xXF3RcHoXx on Tue Sep 09, 2008 2:40 am, edited 3 times in total.
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
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Aumaan Anubis
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Re: [WIP] Cold Winder 0.93 [Beta] || xXF3RcHoXx

Post by Aumaan Anubis »

Do the AI move?
If they do, how... "fluid" is the movement?

I'm not really digging the BR skin. Doesn't seem to go with the environment.

Looks like a sweet mod, though.
xXF3RcHoXx
Posts: 338
Joined: Sat Sep 06, 2008 2:36 am
Location: Mexico

Re: [WIP] Cold Winder 0.93 [Beta] || xXF3RcHoXx

Post by xXF3RcHoXx »

AI have fully working scripts, AI zones, AI Triggers and AI Orders Index

The movement is "fluid" they don't stills, is fully working, and because the AI orders Index, they will never get stucked in a wall, and they're aggressive, angry, and those stuff

There are 5 squads

6 spartans - Yellow
6 elites - Green
4 alternative - Orange
6 guardians - [you don't know]

they respawn in about 1 second and you never will have lag
and the guardians squad are fully armored and you will never get outta map, in one piece
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
xXF3RcHoXx
Posts: 338
Joined: Sat Sep 06, 2008 2:36 am
Location: Mexico

Re: [WIP] Cold Winder 0.93 [Beta] || xXF3RcHoXx

Post by xXF3RcHoXx »

These are the mods:

Weapons:

Battle Rifle: new projectile, camo skin, edited clip and projectile tab
Beam rifle: shoots grenades at 80 speed, skin, edited projectile tab
Plasma rifle: shoots flak bolts with reduced damage, green skin, edited projectile tab
Sniper Rifle: all magnetism and all AIM was removed, skin, nightvision
Brute plasma rifle: shoots turret bolts, skin
Magnum: H1 pistol model, edited jpt!
Sword: flame effect, skin, edited general meta
Shotgun: H3 skin, new projectile, edited jpt!
Needler: skinned the needles, edited contrail
Covenant Carbine: edited contrail, skin
SMG: camo skin
Easter Egg: -go and find it-

AI

Yellow Team: 6 spartans, battle rifles, shotguns, snipers and plasma rifle
Green Team: 6 Elites, battle rifles, needlers, swords
Orange Team: 4 Heretic elites, battle rifles, sniper rifle, smgs
Guardians: 3 Heretic Elites, 3 Spartans, Shotguns, Rocket Launchers, Sniper Rifles, Carbines and Battle Rifles
AI Zones
AI Triggers
AI Orders Index
Respawn Scripts

Map General:

SP to MP Conversion [deltaapproach_bsp_00]
Snow Skin
Snow Weather with custom fog
Edited water level
Removed the majority of scenery
Barriers
Skinned stone floors and walls
Removed DECR
Skinned Fooliage cliffs
Lighting Mods

Used tools:

DotHalo
Photoshop
Entity 1.3.9
H2Core
H2Guerilla
H2X
Yelo Trainer + Xored Trainer Engine
UberLightMapTool
BatchDeswizzle
FlashFXP
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
xXF3RcHoXx
Posts: 338
Joined: Sat Sep 06, 2008 2:36 am
Location: Mexico

Re: [WIP] Cold Winder 0.93 [Beta] || xXF3RcHoXx

Post by xXF3RcHoXx »

I added a poll, please vote!
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
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