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[KIA]Automated Defense Turret ™

Posted: Sun Apr 06, 2008 6:50 am
by Gary

Project: Automated Defense Turret ™
By Gjsdeath
Form Gary and Remnant Mods

**Project ADT is Dead**

.: About :.
A Portable Turret much like the ones already used but this one has a basic AI and a much different weapon. This can be carried to the desired area, armed and it will gun down anyone that gets in the ADT's field of view.
Best For keeping that pesky other team from stealing your flag or planting there bomb in your base.


.: Features :.
Portable, Powerful, Durable, Useful.
Laser Sighted for Pin-Point Accuracy.
Fires 9.5x40mm M634 Experimental High-Powered Semi-Armor-Piercing rounds offering high power and accuracy in close-combat engagements.

.: Pictures :.
Image


Remember, this is a Work In Progress!
This can use No scripts, because they brake SLC.

If you have any ideas or comments, please, say so.

-Gary

Re: Project: Auto Gun

Posted: Sun Apr 06, 2008 2:49 pm
by Grimdoomer
Give it AI, then set its team option to "Player", it will always be on your team now.

Re: Project: Auto Gun

Posted: Sun Apr 06, 2008 3:09 pm
by Aumaan Anubis
gjsdeath wrote:Doesn't move... or look.... but it shoots fine.
Stationary equipment isn't supposed to move, anyway(ie, the auto-gun in Halo 3. Does not move).

Re: Project: Auto Gun

Posted: Sun Apr 06, 2008 5:37 pm
by Pop War HomEY
This is neat. :mrgreen:

Re: Project: Auto Gun

Posted: Sun Apr 06, 2008 6:27 pm
by Gary
Grimdoomer wrote:Give it AI, then set its team option to "Player", it will always be on your team now.
So if i set its team to "player" it should work? what about "biped's team" ? (i think thats player, just for my plug-in)
Aumaan Anubis wrote:Stationary equipment isn't supposed to move, anyway(ie, the auto-gun in Halo 3. Does not move).
yea, your right, it doesnt need to move, also i used your tut for AI in Mp, Thanks


EDIT: Copyright the name and idea for the "Auto Gun" 2008

Re: Project: Auto Gun

Posted: Sun Apr 06, 2008 9:11 pm
by Gary
***Topic Update***
*Photos Added*

And when i was thinking what was the best thing to use as the Auto Gun, the best thing was this
Image

(More Pics At top)

Note Thursday Oct 16, 2008 - Out Of date Post

Re: Project: Auto Gun

Posted: Sun Apr 06, 2008 11:39 pm
by NotZachary82
looks very very VERY awesome :)

Re: Project: Auto Gun

Posted: Mon Apr 07, 2008 12:09 am
by Gary
NotZachary82 wrote:looks very very VERY awesome :)
Thanks, i'm testing right now how it will do once you spawn a few and have them protect your base.

Re: Project: Auto Gun

Posted: Mon Apr 07, 2008 2:14 am
by Pop War HomEY
Try making it so it has to turn to fire to its side.

Re: Project: Auto Gun

Posted: Mon Apr 07, 2008 3:24 am
by Gary
Pop War HomEY wrote:Try making it so it has to turn to fire to its side.
not sure what you mean, like look around?
if so i think its an AI zone prob, same prob keeping the AIs now from wanting to move... besides the hunter...

Re: Project: Auto Gun

Posted: Mon Apr 07, 2008 8:46 am
by neodos
Now that's a pretty cool idea!

Can you spawn it at will and with ai?

Re: Project: Auto Gun

Posted: Mon Apr 07, 2008 8:53 am
by Gary
neodos wrote:Now that's a pretty cool idea!

Can you spawn it at will and with ai?
almost, i know we can, its just me trying to do it

Re: Project: Auto Gun

Posted: Mon Apr 07, 2008 11:19 pm
by Grimdoomer
Did you follow my AI Zones tut, I got every AI to move with it perfectly.

Re: Project: Auto Gun

Posted: Tue Apr 08, 2008 12:35 am
by Gary
Grimdoomer wrote:Did you follow my AI Zones tut, I got every AI to move with it perfectly.
halo2Core doesnt work for me :cry:
but i havent tried for a long time, i'll see if my .Net upgrade maybe fixed the prob
but if it doesnt work, is there a way to get Zones into a map with Entity?

I used this tut for getting AI in MP: viewtopic.php?f=12&t=116

Re: Project: Auto Gun

Posted: Tue Apr 08, 2008 6:20 pm
by Grimdoomer
No it is impossible with entity, trust a person who can actually read the source code :wink:

Re: Project: Auto Gun

Posted: Tue Apr 08, 2008 6:42 pm
by DarkShallFall
Is the skin on that a shader swap? >_<

Re: Project: Auto Gun

Posted: Tue Apr 08, 2008 10:49 pm
by Gary
Darkshallfall wrote:Is the skin on that a shader swap? >_<
shader swap right now, trying to make a good skin for it, but there not coming out so great :(

Re: Project: Auto Gun

Posted: Wed Apr 09, 2008 12:51 am
by NotZachary82
how about the halo 3 auto gun skin? =/

Re: Project: Auto Gun

Posted: Wed Apr 09, 2008 12:53 am
by Aumaan Anubis
NotZachary82 wrote:how about the halo 3 auto gun skin? =/
We can't get that.

Halo 3 assets cannot be decompressed, and therefore not used.

Re: Project: Auto Gun

Posted: Wed Apr 09, 2008 12:57 am
by NotZachary82
>_> i know that.

i meant make your own.

Re: Project: Auto Gun

Posted: Wed Apr 09, 2008 1:00 am
by Aumaan Anubis
Right, because our quality skins are as good as Bungie's? :roll:

I joke. I imagine that he's not the best at making skins, though.

Re: Project: Auto Gun

Posted: Wed Apr 09, 2008 2:12 am
by Gary
NotZachary82 wrote:how about the halo 3 auto gun skin? =/
i would make a skin like that, but i like the UNSC look

Re: Project: Auto Gun

Posted: Wed Apr 09, 2008 7:11 am
by neodos
How about stop copying bungie and halo 3 and make our own stuff with our own ideas mbmb?

Re: Project: Auto Gun

Posted: Wed Apr 09, 2008 7:36 am
by Gary
neodos wrote:How about stop copying bungie and halo 3 and make our own stuff with our own ideas mbmb?
i didnt copy halo3 on this, i had this idea when i first started modding but i could do this then...

Re: Project: Auto Gun

Posted: Wed Apr 09, 2008 7:55 am
by neodos
No i was saying for skins, anyway bungie's auto gun on h3 sucks it doesn't help :XD: