[KIA]Automated Defense Turret ™

Discuss your Halo 2 mod project here.

What do you guys think?

Yay! the project is back
6
86%
I don't care
1
14%
Stop wasting our time on this crap
0
No votes
 
Total votes: 7

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Gary
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[KIA]Automated Defense Turret ™

Post by Gary »


Project: Automated Defense Turret ™
By Gjsdeath
Form Gary and Remnant Mods

**Project ADT is Dead**

.: About :.
A Portable Turret much like the ones already used but this one has a basic AI and a much different weapon. This can be carried to the desired area, armed and it will gun down anyone that gets in the ADT's field of view.
Best For keeping that pesky other team from stealing your flag or planting there bomb in your base.


.: Features :.
Portable, Powerful, Durable, Useful.
Laser Sighted for Pin-Point Accuracy.
Fires 9.5x40mm M634 Experimental High-Powered Semi-Armor-Piercing rounds offering high power and accuracy in close-combat engagements.

.: Pictures :.
Image


Remember, this is a Work In Progress!
This can use No scripts, because they brake SLC.

If you have any ideas or comments, please, say so.

-Gary
Last edited by Gary on Tue Mar 30, 2010 6:34 pm, edited 20 times in total.
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Grimdoomer
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Re: Project: Auto Gun

Post by Grimdoomer »

Give it AI, then set its team option to "Player", it will always be on your team now.
Don't snort the magic, we need it for the network.
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Aumaan Anubis
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Re: Project: Auto Gun

Post by Aumaan Anubis »

gjsdeath wrote:Doesn't move... or look.... but it shoots fine.
Stationary equipment isn't supposed to move, anyway(ie, the auto-gun in Halo 3. Does not move).
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Pop War HomEY
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Re: Project: Auto Gun

Post by Pop War HomEY »

This is neat. :mrgreen:
Image
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Gary
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Re: Project: Auto Gun

Post by Gary »

Grimdoomer wrote:Give it AI, then set its team option to "Player", it will always be on your team now.
So if i set its team to "player" it should work? what about "biped's team" ? (i think thats player, just for my plug-in)
Aumaan Anubis wrote:Stationary equipment isn't supposed to move, anyway(ie, the auto-gun in Halo 3. Does not move).
yea, your right, it doesnt need to move, also i used your tut for AI in Mp, Thanks


EDIT: Copyright the name and idea for the "Auto Gun" 2008
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Gary
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Re: Project: Auto Gun

Post by Gary »

***Topic Update***
*Photos Added*

And when i was thinking what was the best thing to use as the Auto Gun, the best thing was this
Image

(More Pics At top)

Note Thursday Oct 16, 2008 - Out Of date Post
Last edited by Gary on Thu Oct 16, 2008 4:53 am, edited 1 time in total.
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NotZachary82
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Re: Project: Auto Gun

Post by NotZachary82 »

looks very very VERY awesome :)
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Gary
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Re: Project: Auto Gun

Post by Gary »

NotZachary82 wrote:looks very very VERY awesome :)
Thanks, i'm testing right now how it will do once you spawn a few and have them protect your base.
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Pop War HomEY
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Re: Project: Auto Gun

Post by Pop War HomEY »

Try making it so it has to turn to fire to its side.
Image
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Gary
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Re: Project: Auto Gun

Post by Gary »

Pop War HomEY wrote:Try making it so it has to turn to fire to its side.
not sure what you mean, like look around?
if so i think its an AI zone prob, same prob keeping the AIs now from wanting to move... besides the hunter...
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neodos
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Re: Project: Auto Gun

Post by neodos »

Now that's a pretty cool idea!

Can you spawn it at will and with ai?
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Gary
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Re: Project: Auto Gun

Post by Gary »

neodos wrote:Now that's a pretty cool idea!

Can you spawn it at will and with ai?
almost, i know we can, its just me trying to do it
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Grimdoomer
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Re: Project: Auto Gun

Post by Grimdoomer »

Did you follow my AI Zones tut, I got every AI to move with it perfectly.
Don't snort the magic, we need it for the network.
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Gary
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Re: Project: Auto Gun

Post by Gary »

Grimdoomer wrote:Did you follow my AI Zones tut, I got every AI to move with it perfectly.
halo2Core doesnt work for me :cry:
but i havent tried for a long time, i'll see if my .Net upgrade maybe fixed the prob
but if it doesnt work, is there a way to get Zones into a map with Entity?

I used this tut for getting AI in MP: viewtopic.php?f=12&t=116
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Grimdoomer
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Re: Project: Auto Gun

Post by Grimdoomer »

No it is impossible with entity, trust a person who can actually read the source code :wink:
Don't snort the magic, we need it for the network.
DarkShallFall
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Re: Project: Auto Gun

Post by DarkShallFall »

Is the skin on that a shader swap? >_<
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Gary
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Re: Project: Auto Gun

Post by Gary »

Darkshallfall wrote:Is the skin on that a shader swap? >_<
shader swap right now, trying to make a good skin for it, but there not coming out so great :(
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NotZachary82
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Re: Project: Auto Gun

Post by NotZachary82 »

how about the halo 3 auto gun skin? =/
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Aumaan Anubis
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Re: Project: Auto Gun

Post by Aumaan Anubis »

NotZachary82 wrote:how about the halo 3 auto gun skin? =/
We can't get that.

Halo 3 assets cannot be decompressed, and therefore not used.
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NotZachary82
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Re: Project: Auto Gun

Post by NotZachary82 »

>_> i know that.

i meant make your own.
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Aumaan Anubis
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Re: Project: Auto Gun

Post by Aumaan Anubis »

Right, because our quality skins are as good as Bungie's? :roll:

I joke. I imagine that he's not the best at making skins, though.
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Gary
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Re: Project: Auto Gun

Post by Gary »

NotZachary82 wrote:how about the halo 3 auto gun skin? =/
i would make a skin like that, but i like the UNSC look
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neodos
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Re: Project: Auto Gun

Post by neodos »

How about stop copying bungie and halo 3 and make our own stuff with our own ideas mbmb?
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Gary
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Re: Project: Auto Gun

Post by Gary »

neodos wrote:How about stop copying bungie and halo 3 and make our own stuff with our own ideas mbmb?
i didnt copy halo3 on this, i had this idea when i first started modding but i could do this then...
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neodos
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Re: Project: Auto Gun

Post by neodos »

No i was saying for skins, anyway bungie's auto gun on h3 sucks it doesn't help :XD:
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