Remnant Main Menu (RMM)

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Gary
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Remnant Main Menu (RMM)

Post by Gary »

Remnant Main Menu (RMM)

this will be a menu we can all use!
like:
>Campaign Mods
>MPC
>Multiplayer ( Xbc/ xlink/ split-screen/ system-link)
>Settings
>About
and maybe we could have bipeds standing with weapons and some cool scenery,
and could we do a BSP conv for this?

heres what the Text should look like:
Image

and could some one help me with Main Menu Editing?

EDIT: And this is Based on xzodia's Halo 2: Unleashed Topic.
Last edited by Gary on Thu Mar 27, 2008 2:59 am, edited 1 time in total.
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Grimdoomer
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Re: Remnant Main Menu (RMM)

Post by Grimdoomer »

We cant inject anything because it will throw off all the Raw Pointers.
Don't snort the magic, we need it for the network.
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NotZachary82
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Re: Remnant Main Menu (RMM)

Post by NotZachary82 »

you have 6 options, when the MM only has 5. i don't think that is possible. aren't those strings?
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Grimdoomer
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Re: Remnant Main Menu (RMM)

Post by Grimdoomer »

You can only have 5 options. Take out Campaign, and make that About. We can shift the UI options so its in the same order though.
Don't snort the magic, we need it for the network.
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Gary
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Re: Remnant Main Menu (RMM)

Post by Gary »

we keep "Campaign"
but name "network" to "Multiplayer" and it will link to the system link screen.

heres some cool Main Menus
http://www.youtube.com/watch?v=Ao3n9qE3YOs
http://www.youtube.com/watch?v=BCM153vfVaI
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XZodia
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Re: Remnant Main Menu (RMM)

Post by XZodia »

or we could be really adventurous and try to add an extra option >_>

also i think it would be possible to add stuff, so long as you don't put it where it should be in the map (ie not moving anything) :P
but a special app would have to be written to do it
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Gary
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Re: Remnant Main Menu (RMM)

Post by Gary »

xzodia wrote:or we could be really adventurous and try to add an extra option >_>

also i think it would be possible to add stuff, so long as you don't put it where it should be in the map (ie not moving anything) :P
but a special app would have to be written to do it
i've move that big ship in the BSP viewer, and i have swapped it once with the long sword, and worked fine.

and we could try adding an option, but i'm not that great in main menu editing.....
it seems like neodos knows what hes doing when it comes to the main menu.
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XZodia
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Re: Remnant Main Menu (RMM)

Post by XZodia »

gjsdeath wrote:i've move that big ship in the BSP viewer, and i have swapped it once with the long sword, and worked fine.
>_> I ment not moving the data in the map, altering the position of an object wouldn't effect game's ability to work in the slightest
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Gary
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Re: Remnant Main Menu (RMM)

Post by Gary »

sorry, its just when you said "Move", i think you mean in the sbsp viewer
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JacksonCougar
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Re: Remnant Main Menu (RMM)

Post by JacksonCougar »

xzodia wrote:
gjsdeath wrote:i've move that big ship in the BSP viewer, and i have swapped it once with the long sword, and worked fine.
>_> I ment not moving the data in the map, altering the position of an object wouldn't effect game's ability to work in the slightest
Truly though it shouldn't matter where you put things right? Because so long as the pointer points to the location properly it shouldn't cause any problems... So maybe some interesting things could be done to the resource maps ;p
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OwnZ joO
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Re: Remnant Main Menu (RMM)

Post by OwnZ joO »

What he's saying is that all the maps that point to stuff in the main menu would get messed up if you shifted stuff because the offsets they point to would be moved. What he's suggesting I think is something along the lines of improper adding of the data so you don't have to shift everything and mess it up for other maps.
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JacksonCougar
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Re: Remnant Main Menu (RMM)

Post by JacksonCougar »

OwnZ joO wrote:What he's saying is that all the maps that point to stuff in the main menu would get messed up if you shifted stuff because the offsets they point to would be moved. What he's suggesting I think is something along the lines of improper adding of the data so you don't have to shift everything and mess it up for other maps.
:cougar: I know <_<
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OwnZ joO
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Re: Remnant Main Menu (RMM)

Post by OwnZ joO »

Well then explain why it doesn't matter where you put things, because the way you say it means you can put it in and shift things, but you can't without making it a big pain to fix everything.
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