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Re: [H2X] Sunfish 2011 - Development Discussion Thread

Posted: Thu Jul 28, 2011 9:42 am
by XZodia
troymac1ure wrote:
JacksonCougar wrote:After a few hours of scratching my head and trying to remember how math works again I finally got ray-triangle intersections figured out and working. So now you can click-select things in the 3D viewer directly to select them for editing. Now to figure out how to make a transformation gizmo...
D/L entity's code. I made one for movement, but my issue is I couldn't get it to size with the camera distance from the object (didn't want a huge gizmo up close and hard to see far away). It kinda worked, but not to my liking, so I just left it by the wayside. It's in it's own class, called GIZMO.CS or something like that. It detected mouse over each movement point and I tried to make it separate from the BSP viewer, so it could be used in other places. It's a base anyways if you want.
You just need to change the transformation matrix.

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Posted: Thu Jul 28, 2011 5:54 pm
by troymac1ure
When the transform is drawn, it is drawn, it is called with a scale factor so it can be resized very easily, but my math on the pre-call end is lame.
I did copy the 3dsMax transform gizmo idea and how it works, I just didn't get the sizing right, so I never bothered coding the Scale / Rotation gizmos.

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Posted: Fri Aug 12, 2011 6:27 am
by JacksonCougar
Image
Took a break from banging my head against a wall trying to get the meta editor working better to go render some collision values.

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Posted: Sun Aug 14, 2011 8:20 am
by JacksonCougar
Anybody know of a good BSP algorithm or some related articles for BSP calculation?

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Posted: Wed Aug 17, 2011 10:37 pm
by JacksonCougar
Image
This was annoying to map.

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Posted: Wed Aug 17, 2011 10:45 pm
by troymac1ure
:lol: I know what you mean. It gets a bit confusing. I like your diagram though...

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Posted: Sat Apr 12, 2014 5:33 am
by xXF3RcHoXx
So did this ever got finished?

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Posted: Sat Apr 12, 2014 6:47 am
by NotZachary82
As promising as it was in the past, its completion now seems beyond necessary effort :C