[H2X] Sunfish 2011 - Development Discussion Thread

Discuss your Halo 2 mod project here.
User avatar
XZodia
Staff
Posts: 2208
Joined: Sun Dec 09, 2007 2:09 pm
Location: UK
Contact:

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Post by XZodia »

troymac1ure wrote:
JacksonCougar wrote:After a few hours of scratching my head and trying to remember how math works again I finally got ray-triangle intersections figured out and working. So now you can click-select things in the 3D viewer directly to select them for editing. Now to figure out how to make a transformation gizmo...
D/L entity's code. I made one for movement, but my issue is I couldn't get it to size with the camera distance from the object (didn't want a huge gizmo up close and hard to see far away). It kinda worked, but not to my liking, so I just left it by the wayside. It's in it's own class, called GIZMO.CS or something like that. It detected mouse over each movement point and I tried to make it separate from the BSP viewer, so it could be used in other places. It's a base anyways if you want.
You just need to change the transformation matrix.
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
User avatar
troymac1ure
Keeper of Entity
Posts: 1282
Joined: Sat Aug 09, 2008 4:16 am
Location: British Columbia, Canada, eh
Contact:

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Post by troymac1ure »

When the transform is drawn, it is drawn, it is called with a scale factor so it can be resized very easily, but my math on the pre-call end is lame.
I did copy the 3dsMax transform gizmo idea and how it works, I just didn't get the sizing right, so I never bothered coding the Scale / Rotation gizmos.
User avatar
JacksonCougar
Huurcat
Posts: 2460
Joined: Thu Dec 06, 2007 11:30 pm
Location: Somewhere in Canada

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Post by JacksonCougar »

Image
Took a break from banging my head against a wall trying to get the meta editor working better to go render some collision values.
User avatar
JacksonCougar
Huurcat
Posts: 2460
Joined: Thu Dec 06, 2007 11:30 pm
Location: Somewhere in Canada

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Post by JacksonCougar »

Anybody know of a good BSP algorithm or some related articles for BSP calculation?
User avatar
JacksonCougar
Huurcat
Posts: 2460
Joined: Thu Dec 06, 2007 11:30 pm
Location: Somewhere in Canada

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Post by JacksonCougar »

Image
This was annoying to map.
User avatar
troymac1ure
Keeper of Entity
Posts: 1282
Joined: Sat Aug 09, 2008 4:16 am
Location: British Columbia, Canada, eh
Contact:

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Post by troymac1ure »

:lol: I know what you mean. It gets a bit confusing. I like your diagram though...
xXF3RcHoXx
Posts: 338
Joined: Sat Sep 06, 2008 2:36 am
Location: Mexico

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Post by xXF3RcHoXx »

So did this ever got finished?
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
User avatar
NotZachary82
Posts: 1846
Joined: Thu Dec 20, 2007 8:39 pm

Re: [H2X] Sunfish 2011 - Development Discussion Thread

Post by NotZachary82 »

As promising as it was in the past, its completion now seems beyond necessary effort :C
Post Reply