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Wild West/Ghost Town

Posted: Fri Apr 02, 2010 11:33 pm
by Ogrish
This is the mod i discussed here: viewtopic.php?f=9&t=1696

I have started making the first wall of the first model, lol it took me 3 hours.
At this rate the models should be finished sometime in 2012.

So if anyone wants to help id appreciate it.
I have several pics of a small town that im basing the models off.

Image

Re: Wild West/Ghost Town

Posted: Sat Apr 03, 2010 12:47 am
by troymac1ure
Post the pics up. I'm not the best at modeling, but I'd try a building or two. Otherwise I know a couple people here who have that specialty.
I wouldn't worry about in depth skinning ATM as that can be done after. I'm guessing you're just using those as a reference idea.

Not my expertise and I might be totally wrong here, but it might be an idea to make the windows a separate object that can be reused in multiple buildings or other walls of the buildings.
I'm thinking of it from a programmers point of view where if you are doing something more than once, don't write two same pieces of code wen you can write one and call it multiple times. My thought would be the same for objects.

Re: Wild West/Ghost Town

Posted: Sat Apr 03, 2010 1:59 am
by xxpenguinxx
So maybe have 5 or so complete buildings, and then take parts from each and mix them around so you can make a whole town without having to model every building by hand.

Re: Wild West/Ghost Town

Posted: Sat Apr 03, 2010 2:23 am
by Gary
Hmm, I wonder if Hammer can export obj... if so your in luck.

Re: Wild West/Ghost Town

Posted: Sat Apr 03, 2010 3:00 am
by Gary
I can export dxf, which Misfit can open. Draw me out a map. And I'll make it. Don't worry about too much detail, it's easy to work with hammer.