MBMBMB...
Active Shaders Colour Research
If you want to help me with this either IM me right away, or wait until I post some more info.
Info: Shader Effects Reflexive Breakdown
1:: Each one of these can affect something else. Basically each is a separate "effect".
2:: The SID that the effect responds to.
3:: Not sure yet
4:: Time it takes to "loop" through the effect.
5:: These are where the magic happens; I will call these "bytes" in my posts.
6:: The value stored in the "byte". This could be an BGR (Halo RGB) value, or something else.
Stage One: Gather Raw Data
For this part of the research I will be gathering some information on the "Shader Effects" reflexive of the shader tag. Only some shaders will have this reflexive.
Signs of Success:
http://forums.remnantmods.com/gallery/i ... ?pic_id=13
http://forums.remnantmods.com/gallery/i ... ?pic_id=14
http://forums.remnantmods.com/gallery/i ... ?pic_id=15
http://forums.remnantmods.com/gallery/i ... ?pic_id=16
http://forums.remnantmods.com/gallery/i ... ?pic_id=17
Data Table Template: HUD Colour
Coming in a bit; just need to refresh myself on the finding method. Simple hint: its the same as Shader Effects Colour, and IS a shader effect

Finished Tables: