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Offset Values

Posted: Tue Jan 15, 2008 12:34 am
by Aumaan Anubis
Grimdoomer wrote:well I have a small open map demo in C# I can give to you. Every pretty much has a comment on what it does.
That would be awesome. Whenever you can do that, just shoot me a PM or upload it somewhere.

Re: Offset Values

Posted: Fri Feb 22, 2008 4:28 am
by GoldBl4d3
Ok this took me a while to understand but, when you are trying to load something like the min rof of a weapon, the weapon could have more that one projectile(plasma pistol), these are (I) refered to as chunks, thats why in h2x or dothalo, you might have to click a chunk "0" or chunk "1". Now to do this is very simple first learn to read a .ent plugin second a while back I made an open source to a simple app that loads min and max rof of any weapon. Now for any questions just ask. and last of all,

to read a chunk/projectiles min and max rof, its: Chunk * struct size(and so on)

Here is the source + app and it will teach you: min and max ROF: (Attachment)

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