BSP Editing - How to add Water to any BSP

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Click16
Posts: 1941
Joined: Mon Dec 31, 2007 4:36 am
Location: United States

BSP Editing - How to add Water to any BSP

Post by Click16 »

Hello welcome to my tutorial on how to add water into any map.

Programs needed:
Entity w/ a working SBSP Plug-in
H2Core + H2Guerilla
Zanzibar.map

A few notes:
1. H2C and H2G may not work on every computer. My computer can barely use it properly. 1/25 tries does it NOT break my map.
2. You should have at LEAST 1GB of RAM in your computer with a 2Ghz (or more) processor.
3. If you do not care about your computer, you should not be modding...

Lets get started!

Section 1 - De compiling the Multi-player map.


1. Open your map of your choice in H2Core.
2. Go to 'Map' > 'Decompile'

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3. Wait for it to finish De compiling. Once it finishes, a message box will show telling you the time it took to De compile.

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4. Open Zanzibar.map in H2Core.
5. Expand the sbsp node. Select "scenarios\multi\zanzibar\zanzibar"
6. Go to the top and select 'Meta' > 'Decompile' > 'Decompile Recursively'

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7. Wait for it to finish. When it does, it will display a message box that says "Done"

Section 2 - Adding the water to your map.

1. Close H2Core and open H2Guerilla.
2. Locate your maps Scenario. Go to 'File' > 'Open' Locate your maps BSP. To find it go to your tags folder, then your scenarios, then multi, next your map name, finally your map name.scenario_structure_bsp
3. Now open Zanzibar's BSP. Go to 'File' > 'Open' Locate your maps BSP. To find it go to your tags folder, then your scenarios, then multi, next zanzibar, finally zanzibar.scenario_structure_bsp.
4. Go to the top and select 'Window' > 'Tile Horizontal'
5. In Zanzibar's BSP, Scroll through until you find "SBSP Water" Click 'Copy All' (A message box will show saying "Chunks copied" you can ignore, by clicking OK.)
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6. In your map's BSP, scroll through until you find "SBSP Water" Click 'Insert'
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7. Go to the top, select 'File' > 'Save' Wait for the message box to show saying "Saved"

Section 3 - Rebuilding the map.

1. Close H2Guerilla and open H2Core. Open your map in H2Core.
3. Go to the top and select 'Map' > 'Rebuild'
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4. When the Rebuilder window shows up, press the "..." button. Locate your maps scenario. To find it, go to your tags folder, then your scenarios, then multi, next your map, finally your map.scenario
5. Check in 'Keep Existing Spawns' Click Rebuild.
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Let it rebuild. Close H2Core once it's finished rebuilding your map.

Section 4 - Changing the water level


1. Go to the map's sbsp and go to the meta editor.
2. Find water level and change it to what you want.
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3. To test if your map had a bad rebuild, try viewing the BSP viewer. If it errors, you had a bad rebuild. But if it didn't and the bsp loads fine, Ta Da! You have successfully added water to a map of your choice!

BTW: If you where wondering if it worked for me, then it didn't. (Told you 1 - 10 chance for me.)
this is the error:
Image

If you don't believe that this works because it error, trust me it works!

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User avatar
NotZachary82
Posts: 1846
Joined: Thu Dec 20, 2007 8:39 pm

Re: BSP Editing - How to add Water to any BSP

Post by NotZachary82 »

Try recursively decompiling Zanzibar's BSP, then decompile your MP map.
User avatar
Click16
Posts: 1941
Joined: Mon Dec 31, 2007 4:36 am
Location: United States

Re: BSP Editing - How to add Water to any BSP

Post by Click16 »

NotZachary82 wrote:Try recursively decompiling Zanzibar's BSP, then decompile your MP map.
I'm going to give it a try.
(wish me luck!)

EDIT: It error..
xXF3RcHoXx
Posts: 338
Joined: Sat Sep 06, 2008 2:36 am
Location: Mexico

Re: BSP Editing - How to add Water to any BSP

Post by xXF3RcHoXx »

Decompile MP map -> Decompile Zanzibar's BSP = Fail
Decompile Zanzibar's BSP -> Decompile MP = Glory
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
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