~How To become a GREAT Modeler~
Posted: Sun May 04, 2008 3:59 am
Now There are complicated or easy ways of modeling. Depends on how you look at it.
These methods are:
Box Modeling - Using any modeling program to create a 3D Figure and edit it to the liking.
Plane Modeling - A complicated method of modeling, creating planes and extruding them to the liking.
Edit Modeling - Taking a already-made model and editing it the the liking.
Now these methods are going to be explained and sampled in the following text and video.
These are ways of modeling for Halo 2. The best to use is the 'Plane Modeling' because it uses very little number of vertexes.
(I don't know if 'vertexes' is the correct plural of vertex.) allowing quick injection and using little vertexes means lower number of faces. That will make your model not glitch as much.
Enjoy!!!
Section One - Box Modeling
1. Requires a simple modeling program. Such as Misfit Model 3D
2. Requires little or no skill in modeling but to perfect, it takes practice.
3. Needs a good aspect or idea of what is being modeled.
Video RAR Download - How To Box Model
Section 2 - Edit Modeling
1. Requires any modeling program such as 3Ds Max, Milkshape 3D, Misfit Model 3D.
2. Requires some skill in modeling.
3. Need to know what your possibilities are of editing a already-made model.
Example:
Don't change the rocket launcher into a rifle and still has the appearance of the rocket launcher.
Video RAR Download - How To Edit Model
Section 2 - Plane Modeling
1. Requires any version of 3Ds Max.
2. Requires advanced skills in modeling.
3. Need some understanding on light effects on a picture so you can see whats rounded. Also you need a good, clear picture of a weapon to model.
Video RAR Download - How To Plane Model
_________________________________________________________
Thanks and Goodbye!
These methods are:
Box Modeling - Using any modeling program to create a 3D Figure and edit it to the liking.
Plane Modeling - A complicated method of modeling, creating planes and extruding them to the liking.
Edit Modeling - Taking a already-made model and editing it the the liking.
Now these methods are going to be explained and sampled in the following text and video.
These are ways of modeling for Halo 2. The best to use is the 'Plane Modeling' because it uses very little number of vertexes.
(I don't know if 'vertexes' is the correct plural of vertex.) allowing quick injection and using little vertexes means lower number of faces. That will make your model not glitch as much.
Enjoy!!!
Section One - Box Modeling
1. Requires a simple modeling program. Such as Misfit Model 3D
2. Requires little or no skill in modeling but to perfect, it takes practice.
3. Needs a good aspect or idea of what is being modeled.
Video RAR Download - How To Box Model
Section 2 - Edit Modeling
1. Requires any modeling program such as 3Ds Max, Milkshape 3D, Misfit Model 3D.
2. Requires some skill in modeling.
3. Need to know what your possibilities are of editing a already-made model.
Example:
Don't change the rocket launcher into a rifle and still has the appearance of the rocket launcher.
Video RAR Download - How To Edit Model
Section 2 - Plane Modeling
1. Requires any version of 3Ds Max.
2. Requires advanced skills in modeling.
3. Need some understanding on light effects on a picture so you can see whats rounded. Also you need a good, clear picture of a weapon to model.
Video RAR Download - How To Plane Model
_________________________________________________________
Thanks and Goodbye!