How to Spawn and Edit Matte Paintings *Quality Update*

Post your tutorials here, and if decided so, they will be moved to the 'Tutorials' forum.
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DoorM4n
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How to Spawn and Edit Matte Paintings *Quality Update*

Post by DoorM4n »

This is a tutorial on how to spawn Matte Paintings aka floating bitmaps. :D

You should be able to follow. However, do not forget the final steps that I am posting here.


***VERY IMPORTANT*** Use ANY different MACH than I did, and use ANY different Matte painting. The ones I used didn't make it work correctly, but I did it again with another mach, and it was fine. For instance, you can use the containment gate from Containment, the antenna from Ascension, or any of the machs on Zanzibar. It is best to use machs that are already in MP.

To make them more visible in game, go to the MACH tag and change the Bounding radius to anything from 100 or greater.

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PM or AIM me for questions.

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http://www.mediafire.com/download/xgayp ... ntings.rar
Last edited by DoorM4n on Fri Aug 08, 2014 2:38 pm, edited 1 time in total.
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Remnant! We were the last stand.
eMoneyGraphix
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Re: How to Spawn and Edit Matte Paintings *Quality Update*

Post by eMoneyGraphix »

Thanks for releasing this information Doorm4n I was wondering how to do this. Thanks to this 2d Bipd are possible here is a small little movie of how I used it. I hope you find this amusing I sure did :lol: http://youtu.be/PGi8ltHwYc8
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DoorM4n
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Re: How to Spawn and Edit Matte Paintings *Quality Update*

Post by DoorM4n »

That is totally the coolest!
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Remnant! We were the last stand.
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Ogrish
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Re: How to Spawn and Edit Matte Paintings *Quality Update*

Post by Ogrish »

Thats great man!

I love it. :XD:
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DoorM4n
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Re: How to Spawn and Edit Matte Paintings *Quality Update*

Post by DoorM4n »

If you don't post that incredible mod, then you are doing a disservice to Remnantmods! haha! That looks like so much fun!
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Remnant! We were the last stand.
eMoneyGraphix
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Re: How to Spawn and Edit Matte Paintings *Quality Update*

Post by eMoneyGraphix »

Alright I'll post it. It is in some what of a beta stage right now but I'll post the updated version afterwards.
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DoorM4n
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Re: How to Spawn and Edit Matte Paintings *Quality Update*

Post by DoorM4n »

Well if you want to perfect a few things in the map, then I certainly support that. However, a few bugs are okay :)
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CaptainPoopface
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Re: How to Spawn and Edit Matte Paintings *Quality Update*

Post by CaptainPoopface »

The download link does not work for me. Can someone explain this method here?
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JacksonCougar
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Re: How to Spawn and Edit Matte Paintings *Quality Update*

Post by JacksonCougar »

  1. Find*/Inject a model which is a single planar quad (*specifically there are matte-painting models & entire tags in the single player maps)
  2. Link the 'painting' bitmap to the shader of the model
  3. Spawn the model through a scenery* tag (*scenery because you won't need collision and why not)
You might want to increase the level of detail distances in the hlmt tag as well so that the item does not get clipped, and the view_frustum radius in the scenario tag to the same effect.
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