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Re: Custom Animations Pt.01 (Raw Structures)

Posted: Mon Nov 30, 2009 7:05 pm
by DemonicSandwich
I would but I has no time. Have to continue cleaning/packing up my room for moving.

Re: Custom Animations Pt.01 (Raw Structures)

Posted: Tue Dec 01, 2009 1:21 am
by Twinreaper
Even if we do get all the animation decompression down pat....then what? Will we be able to script our own cut-scenes or just basically inject our own reload, basic movement stuff? It's not that I am not greatfull for all the work you and Demonic are doing...I'm just trying to get a scope of how this can be used for future mods? Whats the true potential?

Re: Custom Animations Pt.01 (Raw Structures)

Posted: Tue Dec 01, 2009 6:30 am
by Ogrish
custom moving machs, not just convayors, and doors. Masterchief gay kart wheel evade move to replace melea.

not to mention boarding/exiting custom vehi's or climbing a ladder.

I cant wait for duel custom sword wielding, like, indepentent, but simotanious dash and slash.

Or add a new melea combo animation and make use of the combo strike, slash system they never fiished.

Re: Custom Animations Pt.01 (Raw Structures)

Posted: Tue Dec 01, 2009 7:23 am
by DemonicSandwich
The cut scenes are simple.

Bungie planed out and Animated the entire cut scene in 3ds max, then exported those animations into a Halo 2 format.
A script then calls the animation and applies to an object.

And for the most part, animations was the only thing that stopped truly custom cut scenes.

Re: Custom Animations Pt.01 (Raw Structures)

Posted: Tue Dec 01, 2009 11:05 am
by Grimdoomer
I'm gunna make disco cheif, and a punch in the face animation. Now all we need is a perfect model exporter, importer and animation exporter for 3ds max.

Re: Custom Animations Pt.01 (Raw Structures)

Posted: Tue Dec 01, 2009 4:05 pm
by xxpenguinxx
Are there any animations that use Codec 0?

Re: Custom Animations Pt.01 (Raw Structures)

Posted: Wed Apr 14, 2010 7:00 am
by rentreg
im getting rotation values 46 digits long. im using this float point calculator http://babbage.cs.qc.edu/IEEE-754/32bit.html

Re: Custom Animations Pt.01 (Raw Structures)

Posted: Wed Apr 27, 2011 12:40 am
by Click16
Anyone care to help me figure out this compression 6 format, by the way demonic explained it, it looks like fun to edit.

Re: Custom Animations Pt.01 (Raw Structures)

Posted: Mon Jul 21, 2014 4:30 am
by Click16
I know this thread is pretty old, but is there a way to get the images of the structures back? Particularly Codec 6, since it only had an image and not a textual explanation.

Re: Custom Animations Pt.01 (Raw Structures)

Posted: Mon Jul 21, 2014 12:07 pm
by JacksonCougar
fixed.

Re: Custom Animations Pt.01 (Raw Structures)

Posted: Mon Jul 21, 2014 8:08 pm
by Click16
JacksonCougar wrote:fixed.
Thanks man! I really appreciate it. :)