spawnig ai at will

Post your tutorials here, and if decided so, they will be moved to the 'Tutorials' forum.
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spawnova
Posts: 44
Joined: Sun Mar 30, 2008 6:56 am

spawnig ai at will

Post by spawnova »

ok sorry ive been lazy for a while here it is

this is actually a fairly easy tut.

first thing you need to do is open up the multiplayer map
you want and a single player map with ai that you want
now you have to choose if you want them to walk or not
altho some can walk no matter what like flood infections and
hunters i believe.

option A, non moving.

tile your windows verticaly and in the scen tags for single player
clone
chunks for

biped pallete
weapons pallete
vehicle pallete
characters
ai squads
ai squad types
ai encounters

this is the same as for an ai map
now that you have those build some
chars into your map i would use the flood infections for starters
or the hunter.(null the sounds after built in just incase)

once you have either built into your map go to mastercheif biped and
make it so not
instantly killed by melle, body destroyed after dying, death children
spawned on death and finally at the very bottom change the death spawn
to and ai you want and any numbers altho numbers seem to only work for
infections.

if anyone chose an ai that isnt flood infection or hunter you will need to go to the hunter
biped tag and clone chunk>clone the weapon reflexive and go to the biped you want
to spawn with a weapon(this will allow your for example marines to spawn with battle rifle etc. etc.)
after that is done being copied go to meta editor for the bbiped you pasted to.
scroll down to find the weapon part and it should be the hunter particle cannon, change it to w/e weapon
you want.

now just sign and ftp and go have a blast.

option B moving ai.
although i got this to only work once because of h2c and h2g lagging my pc
im pretty positive you just
copy and paste this using h2g to your multiplayer map

biped pallete
weapons pallete
vehicle pallete
characters
ai squads
ai squad types
ai encounters
ai zones

save that and open the sbsp for the multiplayer and single player maps
in h2g and copy and paste unkown 16 to the multiplayer map
save that.

in entity
go to mastercheif biped and
make it so not
instantly killed by melle, body destroyed after dying, death children
spawned on death and finally at the very bottom change the death spawn
to and ai you want and any numbers altho numbers seem to only work for
infections.

if anyone chose an ai that isnt flood infection or hunter you will need to go to the hunter
biped tag and clone chunk>clone the weapon reflexive and go to the biped you want
to spawn with a weapon(this will allow your for example marines to spawn with battle rifle etc. etc.)
after that is done being copied go to meta editor for the bbiped you pasted to.
scroll down to find the weapon part and it should be the hunter particle cannon, change it to w/e weapon
you want.

now just sign and ftp and go have a blast.

if you have any questions feel free to pm me. or post here
video-http://www.youtube.com/watch?v=ELOu7tVNYEE
halo 2?
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Gary
Posts: 1946
Joined: Thu Feb 14, 2008 10:17 pm
Location: USA, FL
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Re: spawnig ai at will

Post by Gary »

This sounds similar to how I was trying to get my ADT to work, make a biped that dies at spawn to death spawn an AI/Char.

Something interesting I didn't know, is that the AI would be on your team, I suppose it is because the player that created the biped is the "owner" thus the biped's children are.
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Grimdoomer
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Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: spawnig ai at will

Post by Grimdoomer »

Needs colors, pics, and more organization :wink:
Don't snort the magic, we need it for the network.
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socrates
Posts: 565
Joined: Tue May 27, 2008 9:22 pm
Location: Oklahoma

Re: spawnig ai at will

Post by socrates »

and a hyperlink for that vid so we don't have to copy and paste...
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