Adding Maps to the Main Menu
Posted: Sun Jun 28, 2009 1:56 am
What If you want to add a map to the Main Menu and that map you want to use exists on the main menu already. It's not like if you change the name it will work different. You need to use this method. I had trouble with this myself. Many of you who might at one point need to add a map to the main menu and end up like I did. Use this tutorial to teach you how to do it.
This is for people who are new to modding.
Requirements:
Prey's MenuMenuMenu
Entity (Or any other map resigner)
ADI 2.0
Hex Workshop
Download all requirements in an archive Here
I do not take credit for the applications in this archive!
First, back up your map. Rename your map to anything you like. I will rename bevercreek to keercreveb. (It's bevercreek backwards )
Second, we need to change the internal name and scenario. To do that, open the map in Hex Workshop.
Change the internal name to whatever name you renamed it to. If it is longer then the original name, you will need to stop where the name ends. Do the same for the scenario path beneath the internal name. Replace the map name and stop it where it ends. Copy the scenario path to the clipboard. Save and Exit when you are done.
Now open your map in ADI. Find the scenario. Click it once, wait a second, and click it again. It will allow you to rename it. Just paste the scenario path you copied from the Hex Editor.
Open your map in Entity (Or any other map resigner) And just press "Sign."
Next open your main menu with MenuMenuMenu. Go to Multiplayer and select an empty map slot. Choose "Unlocked" Type the name of your new map, and the description.
In the "Internal" section, type the name of the map, the scenario, and the description again. Click Generate Values, and set it to however many teams you want. Don't select 1 Team.
You could also change the image if you like. Click Save All and resign.
Now all you need to do is send the map to the xbox, and your ready to go!
This is for people who are new to modding.
Requirements:
Prey's MenuMenuMenu
Entity (Or any other map resigner)
ADI 2.0
Hex Workshop
Download all requirements in an archive Here
I do not take credit for the applications in this archive!
First, back up your map. Rename your map to anything you like. I will rename bevercreek to keercreveb. (It's bevercreek backwards )
Second, we need to change the internal name and scenario. To do that, open the map in Hex Workshop.
Change the internal name to whatever name you renamed it to. If it is longer then the original name, you will need to stop where the name ends. Do the same for the scenario path beneath the internal name. Replace the map name and stop it where it ends. Copy the scenario path to the clipboard. Save and Exit when you are done.
Now open your map in ADI. Find the scenario. Click it once, wait a second, and click it again. It will allow you to rename it. Just paste the scenario path you copied from the Hex Editor.
Open your map in Entity (Or any other map resigner) And just press "Sign."
Next open your main menu with MenuMenuMenu. Go to Multiplayer and select an empty map slot. Choose "Unlocked" Type the name of your new map, and the description.
In the "Internal" section, type the name of the map, the scenario, and the description again. Click Generate Values, and set it to however many teams you want. Don't select 1 Team.
You could also change the image if you like. Click Save All and resign.
Now all you need to do is send the map to the xbox, and your ready to go!