Adding Scripts via Entity
This tutorial will show how to add a Scripts reflexive to a map whom does not have one using Entity.
Download the Video
Credits:
Soldier of Lite: Script Tools
snakejknight: Drunken Monkey script
Adding Scripts to maps that don't have them.
- DemonicSandwich
- Trollwich
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Adding Scripts to maps that don't have them.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- Click16
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Re: Adding Scripts to maps that don't have them.
nice, i will look into this as soon as possible. Sound interesting
- DemonicSandwich
- Trollwich
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Re: Adding Scripts to maps that don't have them.
Just a note. That "Drunken Monkey script is more like "Monkey on LSD".
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- neodos
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Re: Adding Scripts to maps that don't have them.
Very nice, thank you
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Re: Adding Scripts to maps that don't have them.
Thats all you needed to say for me to try thisDemonicSandwich wrote:Just a note. That "Drunken Monkey script is more like "Monkey on LSD".
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- CaptainPoopface
- Posts: 714
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Re: Adding Scripts to maps that don't have them.
The video link is broken. Can you re-upload or explain in text?
- DemonicSandwich
- Trollwich
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- Joined: Sat Dec 08, 2007 9:47 pm
- Location: I...huh...I don't really know. x.x
Re: Adding Scripts to maps that don't have them.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- Aumaan Anubis
- Staff
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Re: Adding Scripts to maps that don't have them.
Moved to Tutorials.
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Adding Scripts to maps that don't have them.
Yeah, this worked for me.
To sum up the video in text, you copy the scripts reflexive in the scnr from a map that has one, and add it to the scnr of the map where you want scripts. When you open the transferred scripts in Script Tools, they will be corrupted. Replace them with the stub script included in the readme for Script Tools, and then compile those stub scripts. Then decompile them and replace them with the actual scripts you want to use, and compile. If you check your compiled scripts, they may be missing a few letters. Just decompile, paste them again, and recompile, and that should fix it.
This was not in the video, but I figured it out: If your scripts refer to script objects such as a ctrl for switching or activating something, you must build those reflexives into the map and copy the corresponding reflexives into the scnr, or your scripts will not compile.
To sum up the video in text, you copy the scripts reflexive in the scnr from a map that has one, and add it to the scnr of the map where you want scripts. When you open the transferred scripts in Script Tools, they will be corrupted. Replace them with the stub script included in the readme for Script Tools, and then compile those stub scripts. Then decompile them and replace them with the actual scripts you want to use, and compile. If you check your compiled scripts, they may be missing a few letters. Just decompile, paste them again, and recompile, and that should fix it.
This was not in the video, but I figured it out: If your scripts refer to script objects such as a ctrl for switching or activating something, you must build those reflexives into the map and copy the corresponding reflexives into the scnr, or your scripts will not compile.