Halo 2 Hud Editing Tutorial

This if for tutorials and information for the community to use for great works.
Keep them organized now!..
Post Reply
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Halo 2 Hud Editing Tutorial

Post by DarkShallFall »

HUD editing can be pretty challenging at times but I think that I can simplify it.
Pay close attention and you might learn something.
~
In this tutorial I will be using Entity 1.4, Adobe Photoshop Cs2 and Halo 2 Hud Coordinate Finder

~


What we need to do first is prepare a bitmap for the HUD.

Image

This is our shield mask, this is what will stencil the shield meter for your shield bar.

After that we would add the bitmap to a screen shot. After added to the screen shot you would make your bitmap the correct size and maybe even place it where you want it to be ingame just to see how it looks.

Image

After that we would make the following bitmaps and then fallow the secound step of putting them into a screen shot.
Image

and then

Image

After this its time for preparing to inject.
Image is a bit big, click here to view.

The top images is the RGB channel and the bottom images are the alpha channels. Notice the shield meter has a gradient for the shield animation.

After this we would inject our bitmaps.

Image

After being done with injecting be sure to check the "HUD Bitmap" bitmask in the bitmaps meta, that will insure some extra anti-aliasing.

Image

Now we are going to get to the nhdt tag. This tag holds all the properties to HUD.

We will be editing that Masterchief HUD.

First We need to find the chunks of Bitmap Components that labeled shield meter and shield mask.

Shield Mask is the stencil for the meter.
Shield Meter is the animated bitmap that shows how low or high your shield is.

Im going to start with shield mask then go to shield meter.

Now we will change the bitmap this is supose to refer to.
Image

We have now changed the bitmap to my custom bitmap.

After that we need to change the sequence image to 0.
Sequence Image is what submap number will be used from the bitmap. Our bitmap doesnt have any submaps but is still refered to as 0.

Now we can start placement.
Be sure that the Registration Points are all at 0. The reason is that it can cause the bitmap to shift upward when you are in a vehicle.

We will now edit FullScreen Offsect X and Y.
Image

Using my application Halo 2 HUD Coordinate Finder we will find the location we want to place the bitmaps but make sure you choose the correct anchor.

After you find the coordinates enter them into Fullscreen Offset X and Y.

Then Test your map to see how it turned out.


Image




------------------------------------------




Now we are going to do a small weapon hud edit that will turn out with a pretty cool result.

First we will start wih a bitmap.

This is an out line of the sniper scope.

Image

Then like before we will make sure it is the right size and shape according to a screenshot.
Image

Now we will prepare for injecting.
Image on the left is RGB and iamge on the right is the Alpha channel
Image is a bit big, click here to view.

After that we inject the bitmap.
Image

Now go to the Sniper nhdt

We will edit chunks 7 and 8 which are 5x and 10x

Change the Sequence image number to 0.

Then change all the Screen Offets to 0.

Then make all the Registration points 0.5

Now Change the shader to: ui\hud\shaders\player_training

Image

Then test you map to see the results.

Image
-----

I hope you all enjoy and make the best of this tutorial.

Thank you,

DarkShallFall
User avatar
Dragonfire
Posts: 1328
Joined: Thu Feb 21, 2008 9:20 pm
Location: Michigan, USA
Contact:

Re: Halo 2 Hud Editing Tutorial

Post by Dragonfire »

Hmmmm, this gives me ideas for custom HUD now :)

Awesome job dark :D
Image
User avatar
NotZachary82
Posts: 1846
Joined: Thu Dec 20, 2007 8:39 pm

Re: Halo 2 Hud Editing Tutorial

Post by NotZachary82 »

i like this tutorial a lot more than click's HUD tutorials. <_<

come to think of it, the HUD tut i wrote for 7S is missing some things. oh well, barely anyone used it. >_>
User avatar
Click16
Posts: 1941
Joined: Mon Dec 31, 2007 4:36 am
Location: United States

Re: Halo 2 Hud Editing Tutorial

Post by Click16 »

NotZachary82 wrote:i like this tutorial a lot more than click's HUD tutorials. <_<

come to think of it, the HUD tut i wrote for 7S is missing some things. oh well, barely anyone used it. >_>
I was actually going to FINALLY finish my HUD Tutorial (Sorry for my incomplete tutorials, i have been REALLY busy lately (Paint ball,mods, school))
xxpenguinxx
Posts: 1974
Joined: Sun Jan 27, 2008 4:50 am

Re: Halo 2 Hud Editing Tutorial

Post by xxpenguinxx »

Click16 wrote:
NotZachary82 wrote:i like this tutorial a lot more than click's HUD tutorials. <_<

come to think of it, the HUD tut i wrote for 7S is missing some things. oh well, barely anyone used it. >_>
I was actually going to FINALLY finish my HUD Tutorial (Sorry for my incomplete tutorials, i have been REALLY busy lately (Paint ball,mods, school))
You mean paintball right? Darn you and all that clothing, those balls never brake when they hit u.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Re: Halo 2 Hud Editing Tutorial

Post by DarkShallFall »

xxpenguinxx wrote:
Click16 wrote:
NotZachary82 wrote:i like this tutorial a lot more than click's HUD tutorials. <_<

come to think of it, the HUD tut i wrote for 7S is missing some things. oh well, barely anyone used it. >_>
I was actually going to FINALLY finish my HUD Tutorial (Sorry for my incomplete tutorials, i have been REALLY busy lately (Paint ball,mods, school))
You mean paintball right? Darn you and all that clothing, those balls never brake when they hit u.
Dont fucking spam my god damn topic with your bullshit paint ball. Your friends in real life make the comment face to face.
User avatar
OwnZ joO
Posts: 1197
Joined: Sun Dec 09, 2007 4:46 pm

Re: Halo 2 Hud Editing Tutorial

Post by OwnZ joO »

Dude it's not that big of a deal... I see where you're coming from but you don't have to freak out.
User avatar
JacksonCougar
Huurcat
Posts: 2460
Joined: Thu Dec 06, 2007 11:30 pm
Location: Somewhere in Canada

Re: Halo 2 Hud Editing Tutorial

Post by JacksonCougar »

He's not freaking out. He's telling it how it is.
Post Reply