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Re: PHMO and COLL: Stretching/Resizing parallelepipedals

Posted: Sat May 17, 2008 6:58 am
by Yamagushi
Just tried it all, once you actually read through it and learn from this tutorial it actually is a LOT easier than it looks. At first I looked at this and was like wow.. Im never gonna get this... But in reality took me about 20 mins to completely understand everything. Great Tutorial Neodos!

Re: PHMO and COLL: Stretching/Resizing parallelepipedals

Posted: Sat May 17, 2008 9:50 am
by neodos
Yay thank you, see when you try you can do it!

If you only read you'll think it's hard, you need to really ytry open up entity ur meta editor and follow the steps, also think a bit to undertsand =p

Re: PHMO and COLL: Stretching/Resizing parallelepipedals

Posted: Sat May 17, 2008 2:35 pm
by NotZachary82
BTW, you're spelling error needs to be fixed.

Re: PHMO and COLL: Stretching/Resizing parallelepipedals

Posted: Sat May 17, 2008 2:48 pm
by neodos
NotZachary82 wrote:BTW, you're spelling error needs to be fixed.
STFU noob.

Edit (2014): wow I was very angry at that age :lol:

Re: PHMO and COLL: Stretching/Resizing parallelepipedals

Posted: Sat May 17, 2008 4:46 pm
by Gary
neodos wrote:
NotZachary82 wrote:BTW, you're spelling error needs to be fixed.
STFU noob.
LOL,

Also couldn't we look into halo1's [coll]'s?
they have custom [coll]s for halo1 and importers,
Or does H1PC use a diff type of coll... because its older...and not the same game...

Re: PHMO and COLL: Stretching/Resizing parallelepipedals

Posted: Sat May 17, 2008 5:09 pm
by neodos
Yeah sorry it pisses me off when people complain about the typing errors because they aren't able to do what the tut explain or they just come to read an not to mod :|

now yes that's a good idea to look at h1 coll editors, first i need to see if there are free sources codes for that tools...
Thanks for the idea =P

Re: PHMO and COLL: Stretching/Resizing parallelepipedals

Posted: Sat May 17, 2008 5:23 pm
by Gary
neodos wrote:Yeah sorry it pisses me off when people complain about the typing errors because they aren't able to do what the tut explain or they just come to read an not to mod :|

now yes that's a good idea to look at h1 coll editors, first i need to see if there are free sources codes for that tools...
Thanks for the idea =P
i dont mind, the other site i goto, they cuss all the time, if you dont show your stand up for your self, people will screw with you...

And i wish there was more that halo1 had in common with h2x, like custom BSPs

Re: PHMO and COLL: Stretching/Resizing parallelepipedals

Posted: Sat May 17, 2008 5:45 pm
by OwnZ joO
gjsdeath wrote:
neodos wrote:Yeah sorry it pisses me off when people complain about the typing errors because they aren't able to do what the tut explain or they just come to read an not to mod :|

now yes that's a good idea to look at h1 coll editors, first i need to see if there are free sources codes for that tools...
Thanks for the idea =P
i dont mind, the other site i goto, they cuss all the time, if you dont show your stand up for your self, people will screw with you...

And i wish there was more that halo1 had in common with h2x, like custom BSPs
It's not that halo allows for custom bsps more than h2x, it's that people have figured out how to port from the Custom Edition maps to halo and nobody has figured out or publicly released a way to port H2V Custom Edition maps to h2x.

Re: PHMO and COLL: Stretching/Resizing parallelepipedals

Posted: Sat May 17, 2008 5:53 pm
by Yamagushi
NotZachary82 wrote:BTW, you're spelling error needs to be fixed.
Considering English is Neodos's Third language, I think you can manage fine with the typos...

Re: PHMO and COLL: Stretching/Resizing parallelepipedals

Posted: Sat May 17, 2008 7:48 pm
by NotZachary82
that wasn't supposed to be a rude comment in the least.

fine.

>_> i forget neodos's first language wasn't English.

Re: PHMO and COLL: Stretching/Resizing parallelepipedals

Posted: Sat May 17, 2008 8:17 pm
by bumlove
wow needos good job, I had understood the first vert part but never grasped the planes part, until now, my modding intrest went off abit I got into maxpayne2 then I killed my motherboard (I is the dumbass) this has my intrest again (time to start reading again)