Setting up Object Materials & Projectiles Material Responses
Posted: Sat Feb 16, 2008 6:58 pm
Hello,
Yes one more tut because today i am motivaed enough
In this tutorial i explain how to setup the projectiles reactions when they touch an object like on this video at 1:00s :
http://youtube.com/watch?v=Inacc75oOWw
The rocket bounces over that bubble shield.
In this tutorial i'll give an example how to make a rocket bouce on a crate.
What we need:
entity 1.6UE
Plugins here:
http://www.trashalo.hostgratos.net/plugins/
1- Setting up the object material type
Choose an object in which you want the rocket to bounce, i'll take the crate_packing_giant (big green box)
Go to it's [hlmt]
Open meta editor
Go to the "Materials" reflexive
Now we are going to choose a wreid SID name that has nothing to do with materials so we have a unique material response and the rocket will only bounce for this object.
I'll set the Global Material SID to "rocket_trigger"
2- Adding the material respons to a projectile
Ok now do to [Proj]
Select smg projectile
Open Chunk cloner
Open material responses reflexive
Copy the chunk called "liqui_thin"
And Save
Clic "Copy to clipboard"
Close chunk cloner
Select rocket proj
Open chunk cloner
Clic on material responses reflexive
clic "Add to selected Reflex/Chunk"
clic "Add meta to map"
Open meta editor
Go to "Material Responses"
Select the second chunk
Change the "Surface"
To "rocket_trigger"
Default response to "Attach"
And Save
Now sign, test the map shoot a rocket on the bg green box, the rocket should bounce over the green box!
But if you shoot a wall it will explode because it's the default material response, "rocket_trigger" response is an exception we created.
That's all
-neodos
Yes one more tut because today i am motivaed enough
In this tutorial i explain how to setup the projectiles reactions when they touch an object like on this video at 1:00s :
http://youtube.com/watch?v=Inacc75oOWw
The rocket bounces over that bubble shield.
In this tutorial i'll give an example how to make a rocket bouce on a crate.
What we need:
entity 1.6UE
Plugins here:
http://www.trashalo.hostgratos.net/plugins/
1- Setting up the object material type
Choose an object in which you want the rocket to bounce, i'll take the crate_packing_giant (big green box)
Go to it's [hlmt]
Open meta editor
Go to the "Materials" reflexive
Now we are going to choose a wreid SID name that has nothing to do with materials so we have a unique material response and the rocket will only bounce for this object.
I'll set the Global Material SID to "rocket_trigger"
2- Adding the material respons to a projectile
Ok now do to [Proj]
Select smg projectile
Open Chunk cloner
Open material responses reflexive
Copy the chunk called "liqui_thin"
And Save
Clic "Copy to clipboard"
Close chunk cloner
Select rocket proj
Open chunk cloner
Clic on material responses reflexive
clic "Add to selected Reflex/Chunk"
clic "Add meta to map"
Open meta editor
Go to "Material Responses"
Select the second chunk
Change the "Surface"
To "rocket_trigger"
Default response to "Attach"
And Save
Now sign, test the map shoot a rocket on the bg green box, the rocket should bounce over the green box!
But if you shoot a wall it will explode because it's the default material response, "rocket_trigger" response is an exception we created.
That's all
-neodos