(Third Person Shader and Node Separation)
This is a continuation of the last M.C. video explaining how to separate your third person weapon model to have separate shaders and nodes.
Btw, don't pirate Hex Workshop..or at least don't download a shitty version.
Video:
Mirror 1 (49.2MB)
Map Used: Credits:
- JacksonCougar:
Coded the aPMI. Somewhat responsible for me looking for node information. - Iron_Forge/Grimdoomer:
Found out how to asign nodes after reading their white papers on the structure of model raw.