Page 2 of 2

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 5:58 am
by DemonicSandwich
xzodia wrote:You can just change the chunk counts and duplicate, job done.
Duplicate the scnr tag? With the horrid plugins available for it?
You're better off just using the chunk cloner. (¬_¬)
Ogrish wrote:Heres some proof it works, but when i see the cannon projectile explode it freezes.
Not uncommon, in fact I recall socrotes having such issues when he duplicates tags, but it's the plasma grenade instead. It's likely plugin related.

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 6:05 am
by Ogrish
I was proving your tutorial worked.
I didnt duplicate anything.
BTW thanks for this.

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 9:09 pm
by socrates
I got weird colorful lines and shit again coming from where bullets bounced off of stuff, and...I couldn't attach the objects to any other markers.. I am going to see if I can get a sata-->ata harddrive cable today so I can tri-boot to my old windows install.....entity worked on there.. I was having to do this process with contribute, which worked..I thought, I'll see when I get my old harddrive in this comp (mobo only supports SATA, old hdd was ATA)

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 9:25 pm
by Ogrish
Ogrish wrote:Heres some proof it works, but when i see the cannon projectile explode it freezes.
Image
Image
Image
I fixed the freezing by swapping foot and explosion effect.
I might have to make so crazy simple mod out of this. lol

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 11:01 pm
by Dragonfire
Maybe i should upload the willy warthog mod, its very similiar to what u have going here... ;)

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 11:29 pm
by Gary
Oh, I remember when I tried to make a shoulder mounted grenade launcher, it was going to replace the throwing... hmm... I just thought of a neat idea, a jetpack, that is mounted on his back and the L trigger activates it...

Re: Bipd Attachments

Posted: Mon Oct 05, 2009 10:55 pm
by Aumaan Anubis
Moved to Tutorials.

Re: Bipd Attachments

Posted: Mon Nov 16, 2009 9:11 pm
by rentreg
LOL how ironic, modding the modding program 8-) i would still like to see this ingenious method applied to other tags. example, parts reflexive a model tag, or multiple triggers for a weapon, or more attachments to an effe tag; prefer this method over using a non-perfect chunk cloner that has hated me for so many years :twisted:

Re: Bipd Attachments

Posted: Fri Mar 18, 2011 12:58 pm
by bumlove
I know this is old but its also bloody amazing, its the most control of tags to date,I've only just discovered it and I love it, I've covered the effe pluggin entirely so although still limited to the maximum the original game specs of 7 events 5 parts per event and who cares about prt3 beams etc I don't and can now remove them from the tag BRILLIANT! I'm gutted this was available since xzodia's pluggins release and it was never realised
10e6 points to DS