Bipd Attachments

This if for tutorials and information for the community to use for great works.
Keep them organized now!..
User avatar
DemonicSandwich
Trollwich
Posts: 1620
Joined: Sat Dec 08, 2007 9:47 pm
Location: I...huh...I don't really know. x.x

Re: Bipd Attachments

Post by DemonicSandwich »

xzodia wrote:You can just change the chunk counts and duplicate, job done.
Duplicate the scnr tag? With the horrid plugins available for it?
You're better off just using the chunk cloner. (¬_¬)
Ogrish wrote:Heres some proof it works, but when i see the cannon projectile explode it freezes.
Not uncommon, in fact I recall socrotes having such issues when he duplicates tags, but it's the plasma grenade instead. It's likely plugin related.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
User avatar
Ogrish
Posts: 1512
Joined: Wed Dec 12, 2007 2:56 am

Re: Bipd Attachments

Post by Ogrish »

I was proving your tutorial worked.
I didnt duplicate anything.
BTW thanks for this.
User avatar
socrates
Posts: 565
Joined: Tue May 27, 2008 9:22 pm
Location: Oklahoma

Re: Bipd Attachments

Post by socrates »

I got weird colorful lines and shit again coming from where bullets bounced off of stuff, and...I couldn't attach the objects to any other markers.. I am going to see if I can get a sata-->ata harddrive cable today so I can tri-boot to my old windows install.....entity worked on there.. I was having to do this process with contribute, which worked..I thought, I'll see when I get my old harddrive in this comp (mobo only supports SATA, old hdd was ATA)
User avatar
Ogrish
Posts: 1512
Joined: Wed Dec 12, 2007 2:56 am

Re: Bipd Attachments

Post by Ogrish »

Ogrish wrote:Heres some proof it works, but when i see the cannon projectile explode it freezes.
Image
Image
Image
I fixed the freezing by swapping foot and explosion effect.
I might have to make so crazy simple mod out of this. lol
User avatar
Dragonfire
Posts: 1328
Joined: Thu Feb 21, 2008 9:20 pm
Location: Michigan, USA
Contact:

Re: Bipd Attachments

Post by Dragonfire »

Maybe i should upload the willy warthog mod, its very similiar to what u have going here... ;)
Image
User avatar
Gary
Posts: 1946
Joined: Thu Feb 14, 2008 10:17 pm
Location: USA, FL
Contact:

Re: Bipd Attachments

Post by Gary »

Oh, I remember when I tried to make a shoulder mounted grenade launcher, it was going to replace the throwing... hmm... I just thought of a neat idea, a jetpack, that is mounted on his back and the L trigger activates it...
User avatar
Aumaan Anubis
Staff
Posts: 1812
Joined: Thu Dec 13, 2007 12:18 am
Contact:

Re: Bipd Attachments

Post by Aumaan Anubis »

Moved to Tutorials.
User avatar
rentreg
Posts: 327
Joined: Sun Jul 26, 2009 3:11 am

Re: Bipd Attachments

Post by rentreg »

LOL how ironic, modding the modding program 8-) i would still like to see this ingenious method applied to other tags. example, parts reflexive a model tag, or multiple triggers for a weapon, or more attachments to an effe tag; prefer this method over using a non-perfect chunk cloner that has hated me for so many years :twisted:
Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
User avatar
bumlove
Posts: 524
Joined: Tue Dec 11, 2007 8:10 am
Location: England I'm not British, I'm English

Re: Bipd Attachments

Post by bumlove »

I know this is old but its also bloody amazing, its the most control of tags to date,I've only just discovered it and I love it, I've covered the effe pluggin entirely so although still limited to the maximum the original game specs of 7 events 5 parts per event and who cares about prt3 beams etc I don't and can now remove them from the tag BRILLIANT! I'm gutted this was available since xzodia's pluggins release and it was never realised
10e6 points to DS
Post Reply