True Marker Rotations

This if for tutorials and information for the community to use for great works.
Keep them organized now!..
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DemonicSandwich
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True Marker Rotations

Post by DemonicSandwich »

True Marker Rotations
This topic has a Quaternion (Quats) calculator to give you proper marker and bone rotations.

Items:
  • Example Video
  • Quats Calculator (post bottom or here)
  • [mode] Plugin (optional, post below)
In order to use the tool you must download and install Java3D from java3d.dev.java.net
Pick the installer package that matches your PC's chipset. For example: I have an Intel Proccessor and Graphics so I installed j3d-1_5_2-windows-i586.exe.

--------------------------------------------------------------------------------

Example Video
*right-click to save*
Note: To those who want to be a smart ass about my pronunciation: Euler is pronounced (oiler), not (youler).
This video is included to give an example as to how to use the tool. It may not be as in depth as it could be but it was 4am when I did it.

Result of above video:
Image

Credits
JacksonCougar, Xzodia: discovered the system of rotation used by markers.
Attachments
eulerquatpro.rar
The Quats Calc
(119.03 KiB) Downloaded 601 times
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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neodos
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Re: True Marker Rotations

Post by neodos »

Now someone make a model viwer with marker placer xD
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DemonicSandwich
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Re: True Marker Rotations

Post by DemonicSandwich »

My mode plugin if anyone wants.
Attachments
mode.ent
(11.76 KiB) Downloaded 511 times
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
xxpenguinxx
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Re: True Marker Rotations

Post by xxpenguinxx »

Wow, I see this after I get the proper rotation for the warthog suspension. This will definitely help with getting the wheel angles right.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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Aumaan Anubis
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Re: True Marker Rotations

Post by Aumaan Anubis »

If the rotation is determined by the 4-coordinate system rather than the 3, do the normal XYZ coords in the plugin have any purpose?
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DemonicSandwich
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Re: True Marker Rotations

Post by DemonicSandwich »

Aumaan Anubis wrote:If the rotation is determined by the 4-coordinate system rather than the 3, do the normal XYZ coords in the plugin have any purpose?
....
Well ya, they say where to place the marker. <_<
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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Aumaan Anubis
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Re: True Marker Rotations

Post by Aumaan Anubis »

Oooooooohh...
I was under an incorrect impression, then.

But that makes sense.

*feels stupid*
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Click16
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Re: True Marker Rotations

Post by Click16 »

DAMNIT IT WONT LOAD! any help would be nice...
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xxpenguinxx
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Re: True Marker Rotations

Post by xxpenguinxx »

I just did a reformat, I installed the software and the app isn't loading.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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Zieon Eslador
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Re: True Marker Rotations

Post by Zieon Eslador »

*.Net Javawork 3.5?
Last edited by Zieon Eslador on Wed Dec 31, 2008 2:11 pm, edited 2 times in total.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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JacksonCougar
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Re: True Marker Rotations

Post by JacksonCougar »

lewl.
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NotZachary82
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Re: True Marker Rotations

Post by NotZachary82 »

Zieon Eslador wrote:.Net Framework 3.5?
lulread.
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Zieon Eslador
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Re: True Marker Rotations

Post by Zieon Eslador »

:wow:

Dusnt mater, ur all jus jelolus of mi superiror intilekt!!1!!!!0ne!!Eleven!1!!1!1!!!
lolpwned u gais
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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neodos
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Re: True Marker Rotations

Post by neodos »

Phail.
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Zieon Eslador
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Re: True Marker Rotations

Post by Zieon Eslador »

neodos wrote:Phail.
Yea, pretty much.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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DemonicSandwich
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Re: True Marker Rotations

Post by DemonicSandwich »

(o_O)
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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JacksonCougar
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Re: True Marker Rotations

Post by JacksonCougar »

The funny thing is, being the one to bring this to Demonic's attention and all: I do not even use that tool. Google search Euler to Quaternion...
xxpenguinxx
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Re: True Marker Rotations

Post by xxpenguinxx »

Since some people (including me) can't seem to get the program to run, I put together a quick app to do the calculations. I don't think the order is needed but if it is I'll add it in.
Attachments
Euler_to_Quaternion.zip
(9.96 KiB) Downloaded 513 times
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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JacksonCougar
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Re: True Marker Rotations

Post by JacksonCougar »

Moved.
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