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make stretched machs, and blocs stay visable

Posted: Mon Dec 01, 2008 6:27 am
by Ogrish
for machs just make the radius large like 99 or for really big 999 in mach tag ,thanx Neodos.
For blocs change bounding offsets X Y Z in bloc tag to the same size you stretched its model,coll,and phomo to. You can also set the fade and dissapear distance in the Hlmt tag.
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Re: make stretched machs, and blocs stay visable

Posted: Mon Dec 01, 2008 12:49 pm
by neodos
Hey ^^ you just solved the why of when resizing box models sometimes it would never appear ingame or in the sbsp viwer thank you :)

Re: make stretched machs, and blocs stay visable

Posted: Mon Oct 05, 2009 11:01 pm
by Aumaan Anubis
Moved to Tutorials.

Re: make stretched machs, and blocs stay visable

Posted: Tue Oct 06, 2009 1:21 am
by CaptainPoopface
I know it's old, but a word of caution about this one: if you have too many objects with a high bounding radius, things will start to disappear, and your biped may lose collision. If that happens and you don't think you've done anything else to break your map, try turning the bounding radius down on all the objects for which you raised it.