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[tags] High Resolution Bitmaps

Posted: Sat Aug 02, 2008 7:41 pm
by DemonicSandwich
High Resolution Bitmaps

I have created some high resolution bitmaps for Halo 2. These bitmaps can be used to add higher detail textures to custom models, as well as high detail map skins.
The bitmaps come in formats of DXT 1, DXT 2/3, and DXT 4/5 in both 1024x1024 and 2048x2048.

This is a list of the formats and how much file size they will add to your map labeled in blue.

Bitmaps: 1024x1024
  • DXT 1: 0.5Mb
  • DXT 2/3: 1.0Mb
  • DXT 4/5: 1.0Mb
Bitmaps: 2048x2048
  • DXT 1: 2.0Mb
  • DXT 2/3: 4.0Mb
  • DXT 4/5: 4.0Mb
Just save them from this map I have supplied and build them into your map.
And if you need extras of the same format, you can just duplicate them...

Note: The 1024x1024 are best suited for gameplay. The 2048s are more of a proof of concept.

Re: [tags] High Resolution Bitmaps

Posted: Sat Aug 02, 2008 8:06 pm
by JacksonCougar
Verrry Purrrty... lemme get a pix from photoh4x...
Image
This message was approved by JacksonCougar!

Re: [tags] High Resolution Bitmaps

Posted: Sat Aug 02, 2008 8:32 pm
by Gary
Hax0r Hog,
liking the flag on the back

Re: [tags] High Resolution Bitmaps

Posted: Sat Aug 02, 2008 9:25 pm
by ultama121
As I said on the other forum: Needs H2V on highest with AA and AF. :D

Re: [tags] High Resolution Bitmaps

Posted: Sun Aug 03, 2008 12:35 am
by Remnant Samurai
OMFG :shock: that looks amazing you are my god lol

Re: [tags] High Resolution Bitmaps

Posted: Sun Aug 03, 2008 1:02 am
by xxpenguinxx
How were you able to make larger bitmaps?

Re: [tags] High Resolution Bitmaps

Posted: Sun Aug 03, 2008 10:06 am
by DemonicSandwich
xxpenguinxx wrote:How were you able to make larger bitmaps?
Funny thing is is that one of the steps involves actually corrupting the bitmap. :lol:

The new bitmaps don't have to be your standard 1/1 ratio like these. You could have any size. :wink:

Re: [tags] High Resolution Bitmaps

Posted: Sun Aug 03, 2008 5:00 pm
by Click16
DemonicSandwich wrote:Updated with a request from Click16.

Also, poll question.
THANK YOU, THANK YOU, THANK YOU!!!!

Re: [tags] High Resolution Bitmaps

Posted: Sun Aug 03, 2008 5:07 pm
by Click16
I CAN HAS CLONED CHUNKS IN BITMAP!!!!! (sorry for the caps...)

EDIT: whoops... it broke mah map

Re: [tags] High Resolution Bitmaps

Posted: Sun Aug 03, 2008 5:58 pm
by DemonicSandwich
Yea, sorry. ARGB8's are just too finicky to deal with. It took forever to get them working at all and DotHalo would tend to kills maps even though it only has one submap...

If it's a HUD bitmap you need, just use a DXT 4/5. You will get the same identical quality when using them as a HUD bitmap as if you where using an ARGB8.

Re: [tags] High Resolution Bitmaps

Posted: Sun Aug 03, 2008 6:59 pm
by xxpenguinxx
DemonicSandwich wrote: If it's a HUD bitmap you need, just use a DXT 4/5. You will get the same identical quality when using them as a HUD bitmap as if you where using an ARGB8.
Make a black/white gradient in photoshop and save it as a DXT 5 then save it as another bitmap as a A8R8G8B8. Close photoshop and then open the two bitmaps, the A8R8G8B8 will look almost perfect but the dxt 5 will look lightly corrupted closer up and it will have a greenish tint in some spots. I think this may be photoshop's fault but I'm not sure.
I have never seen photoshop corrupt a bitmap in that way. :hmm: ~DS

EDIT: Its not photoshop that does this but the texture tool included with directx SDK also causes slight corrupted bitmaps which is why custom shield meters have that teeth effect.

Re: [tags] High Resolution Bitmaps

Posted: Mon Aug 04, 2008 1:56 am
by Click16
Well... NOW YOU HAVE:
Image
(sorry for huge bitmap...)