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RAIR v2 unfisnihed Mainmenu Skin
Posted: Thu Jul 31, 2008 10:02 pm
by neodos
Hi,
Since someone asked for it i'll post it here, its not finished Zone117 was starting the mappack but he never finsihed it and he won't so i post my mainmenu skin for it, which unfisnihed.
video here:
http://www.youtube.com/watch?v=Ao3n9qE3YOs
Download Serenity patch:
http://www.megaupload.com/fr/?d=4EG59C7R
Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Thu Jul 31, 2008 10:56 pm
by Eaton
That looks amazing!

Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Thu Jul 31, 2008 11:09 pm
by Aumaan Anubis
Beaaaaastly.
Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Fri Aug 01, 2008 12:24 am
by Dragonfire
Wow, looks very nice

Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Fri Aug 01, 2008 12:27 am
by socrates
thanks for posting it neodos. i just happened to come across it in your vids on youtube and i saw taht and thought it was nice. ill look for those plugins btw so i can do some of this kinda stuff thanks for the help.
soc
Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Fri Aug 01, 2008 3:36 am
by Remnant Samurai
whoa have always loved your work needos hope you keep doin more
Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Fri Aug 01, 2008 4:02 am
by NotZachary82
Yes! It's released! Finally!
I think this can also be viewed as a decent learning experience for mainmenu editing.

Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Fri Aug 01, 2008 4:30 am
by neodos
Thanks guy even it wasn't fully finished.
And here's a report of theui plugins btw, wgit a skin a bit updated.
Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Fri Aug 01, 2008 8:44 pm
by socrates
thank you very much ill be experimenting with main menu editing now. what did you use for the spinning wheel in your main menu? is it the part from the campaign loading screen? it doesn't look altogether familiar.
Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Fri Aug 01, 2008 8:58 pm
by neodos
Its the spinning thing when you join an online party, its at the center of the screen, the wgit that contains it is called "task_progress_dialog" i took from that the reflexive "Models" which in fact a scenery that is set as a script object( referencable on scripts) and is spawned on the sbsp then you can use it to display the object on the menu, like for spartans, pretty cool thing but hard to setup though.
As i didn't figured out all the values about that model thing, i rotated the model of the progress symbol on the mode tag and that's what it looks like rotated ^^
Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Tue Oct 21, 2008 7:48 pm
by xXF3RcHoXx
OMG OMG OMG OMG ZOMG best mainmenu ever!
Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Tue Oct 21, 2008 8:02 pm
by neodos
Thanks!

Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Fri Oct 24, 2008 12:39 pm
by Click16
This mainmenu does look beast! good job neodos! when i re mod my xbox im SURE to try this
Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Sat Oct 25, 2008 7:33 pm
by neodos
Thank you even though it wasn't finished

Re: RAIR v2 unfisnihed Mainmenu Skin
Posted: Sun Oct 26, 2008 5:06 am
by Click16
im sure if you have any spare time, you could try finishing it... doesnt even have to be for the mappack
you could release it as just an editable mainmenu and others can simply change the logo to whatever they choose
but im sure you have other things to do
BTW: Nice avatar neodos