RAIR v2 unfisnihed Mainmenu Skin

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neodos
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RAIR v2 unfisnihed Mainmenu Skin

Post by neodos »

Hi,

Since someone asked for it i'll post it here, its not finished Zone117 was starting the mappack but he never finsihed it and he won't so i post my mainmenu skin for it, which unfisnihed.

video here:

http://www.youtube.com/watch?v=Ao3n9qE3YOs

Download Serenity patch:

http://www.megaupload.com/fr/?d=4EG59C7R
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Eaton
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by Eaton »

That looks amazing! :shock:
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Aumaan Anubis
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by Aumaan Anubis »

Beaaaaastly.
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Dragonfire
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by Dragonfire »

Wow, looks very nice :D
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socrates
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by socrates »

thanks for posting it neodos. i just happened to come across it in your vids on youtube and i saw taht and thought it was nice. ill look for those plugins btw so i can do some of this kinda stuff thanks for the help.
soc
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Remnant Samurai
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by Remnant Samurai »

whoa have always loved your work needos hope you keep doin more
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NotZachary82
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by NotZachary82 »

Yes! It's released! Finally! :P

I think this can also be viewed as a decent learning experience for mainmenu editing. :)
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neodos
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by neodos »

Thanks guy even it wasn't fully finished.

And here's a report of theui plugins btw, wgit a skin a bit updated.
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ui_plugins.rar
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socrates
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by socrates »

thank you very much ill be experimenting with main menu editing now. what did you use for the spinning wheel in your main menu? is it the part from the campaign loading screen? it doesn't look altogether familiar.
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neodos
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by neodos »

Its the spinning thing when you join an online party, its at the center of the screen, the wgit that contains it is called "task_progress_dialog" i took from that the reflexive "Models" which in fact a scenery that is set as a script object( referencable on scripts) and is spawned on the sbsp then you can use it to display the object on the menu, like for spartans, pretty cool thing but hard to setup though.

As i didn't figured out all the values about that model thing, i rotated the model of the progress symbol on the mode tag and that's what it looks like rotated ^^
xXF3RcHoXx
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by xXF3RcHoXx »

OMG OMG OMG OMG ZOMG best mainmenu ever!
Last edited by xXF3RcHoXx on Tue Oct 28, 2008 12:45 am, edited 1 time in total.
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neodos
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by neodos »

Thanks! :wink:
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Click16
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by Click16 »

This mainmenu does look beast! good job neodos! when i re mod my xbox im SURE to try this
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neodos
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by neodos »

Thank you even though it wasn't finished ;)
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Click16
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Re: RAIR v2 unfisnihed Mainmenu Skin

Post by Click16 »

im sure if you have any spare time, you could try finishing it... doesnt even have to be for the mappack
you could release it as just an editable mainmenu and others can simply change the logo to whatever they choose :D

but im sure you have other things to do

BTW: Nice avatar neodos
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