Missile Command
By CaptainPoopface
Each of the concrete towers in Foundation has a turret on top.
On the wall beneath each turret, there are three henchmen.
Two direct hits will kill a henchman. When a henchman dies, he emits a grenade which lands right next to the turret.
After someone's three henchmen have been killed, it will take only another rocket or two to finish him off. Shields do not recharge.
The turret shoots very slow rockets, and countermeasures (fusion coils). Use the countermeasures to block oncoming enemy rockets, although your aim must be precise.
Rockets:
Countermeasures (explosion causes no damage):
You can forego the henchmen altogether and shoot your opponents directly. However, it takes about 14 direct hits with the rockets, whereas killing the three henchmen takes 6 rockets (2 for each), plus 1 or 2 more aimed at the turret, to kill an enemy. Additionally, direct shots can be somewhat easily blocked, whereas shots aimed at henchmen are almost impossible to block.
To begin, step into one of the four teleporters on the ground. It will take you to the top of the corresponding tower. Enter the teleporter slowly, or you will walk right off the ledge and die.
When someone is manning a turret, the teleporter should be blocked, but sometimes it is not, depending on which way the gunner is looking. If you manage to teleport to a tower that is already manned, you're hosed. Hop off the tower and try again. You may have to coordinate to play the game in its true spirit. No telefragging!
IMPORTANT: You must deliver the killing blow with a rocket. If an enemy dies from a henchman's grenade, it counts as a Guardians kill, meaning no one gains or loses a point, and your hard work is wasted. Therefore, aim for the henchmen first, and don't shoot the enemy turret until they are all dead. Or skip the henchmen entirely, if you want to play it that way. You will know an enemy is close to death when his entire body glows. It will take only 1 or 2 rockets to kill at this point.
Henchmen respawn after 2 minutes.
SLC should work but is untested.
Credits:
Entity
Yelo
H2IB
Thanks:
Neodos for SLC testing the beta, months ago
Eaton, for adding a death zone to Foundation
Patch Foundation
Missile Command
- Remnant Samurai
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Re: Missile Command
whoa awsum tactical gameplay lol
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Re: Missile Command
This looks great! I'll download it tonight
- Aumaan Anubis
- Staff
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- Dragonfire
- Posts: 1328
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Re: Missile Command
You actually made Hlo 2 into a strategy game O_O
I am so gonna play this
Keep up the good work!
I am so gonna play this
Keep up the good work!
- Coolermatt
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- Joined: Fri Jan 04, 2008 3:08 am
Re: Missile Command
Amazing stuff.
I have a folder dedicated to your mods <3
I have a folder dedicated to your mods <3
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- Posts: 1974
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Re: Missile Command
system link doesn't work properly, the fusion coils don't spawn for non host.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Missile Command
Crap. I will look into that. I'm pretty sure I know how to fix it.
At least somebody played it.
At least somebody played it.
- SeeingNight
- Posts: 33
- Joined: Fri Aug 01, 2008 10:36 pm
Re: Missile Command
WOW nice concept
may I refer you to this topic viewtopic.php?f=9&t=859
may I refer you to this topic viewtopic.php?f=9&t=859
- DoorM4n
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