Titan Deathmatch

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Patches only people. No Map files.
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CaptainPoopface
Posts: 714
Joined: Sat Feb 16, 2008 5:47 am

Titan Deathmatch

Post by CaptainPoopface »

Titan Deathmatch

Annihilate everything in your path in a blind rage!

Download: patch Gemini

When your Fruity Pebbles are contaminated with nuclear fallout, you grow up to be super strong and angry.

Weapons:

- Hold R to toss a warthog. ARRRRGH ANGER!!!

It's a real hog, not a model-swapped projectile. If you kill someone with it, it counts as a splatter. SPLAT! GURGLE!

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- Grenade 1: a rocket! Has a bit of gravity arc to it now.

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- Grenade 2: Strychnine! Renders a player unable to jump, move or turn for about 8 seconds. Rush in and melee from behind, or squash your rival with a hog when he is stunned.

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Other stuff:
- Being a radioactive strong supervillain, you can bash cars and crates out of your way with the greatest of ease. And you can scoot the buses and trucks.
- When you land, a cloud of dust rises from the impact of your massive weight, accompanied by an appropriately loud noise! Fragile objects nearby are obliterated too, if you are host. SMASHHHH!

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- Break open the green canisters for ammo
- Health is higher; recharge rate is slower; jump is higher
- Bipeds have a glowing green helmet because they are too hard to see without it, and because they're NUCLEAR!
- Let's not forget the totally sweet green HUD. NICE!

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And it's SLC! This mod is a blast to play. Almost every object can be destroyed. And should be.

VIDEO coming soon

Credits:
BSP conversion and placements by smacktalker (unable to contact; multiple tries; long time; if this is in violation of the rules, I will take it down)
Entity 1.39 and 1.6 UE
Yelo
Special thanks to:
Smacktalker, neodos, GearsofWarOwns, Trevor
Last edited by CaptainPoopface on Thu May 29, 2008 9:33 pm, edited 1 time in total.
Rocky
Posts: 210
Joined: Thu May 15, 2008 3:42 am

Re: Titan Deathmatch

Post by Rocky »

AWESOME! Haha I will have much enjoyment playing this! Xlink this weekend? I got the rest of my finals today so I can't download it yet but I can't wait :P
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Gary
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Location: USA, FL
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Re: Titan Deathmatch

Post by Gary »

Nice, did you use neodos's glue gun proj to make the "Strychnine!"?

nice mod anyways
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XZodia
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Re: Titan Deathmatch

Post by XZodia »

sounds fun >_>
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Rocky
Posts: 210
Joined: Thu May 15, 2008 3:42 am

Re: Titan Deathmatch

Post by Rocky »

gjsdeath wrote:Nice, did you use neodos's glue gun proj to make the "Strychnine!"?

nice mod anyways
Nah, I'm sure it's his devious twists of the..*scary sounding*GUN!
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CaptainPoopface
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Joined: Sat Feb 16, 2008 5:47 am

Re: Titan Deathmatch

Post by CaptainPoopface »

I'd love to Xlink this weekend but will probably be too busy with work. If you don't see me on AIM, it means I'm hosed.
Rocky
Posts: 210
Joined: Thu May 15, 2008 3:42 am

Re: Titan Deathmatch

Post by Rocky »

I'll keep an eye out then. If anything we can try continuum if setting up a game is to much.
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