Titan Deathmatch
Annihilate everything in your path in a blind rage!
Download: patch Gemini
When your Fruity Pebbles are contaminated with nuclear fallout, you grow up to be super strong and angry.
Weapons:
- Hold R to toss a warthog. ARRRRGH ANGER!!!
It's a real hog, not a model-swapped projectile. If you kill someone with it, it counts as a splatter. SPLAT! GURGLE!
- Grenade 1: a rocket! Has a bit of gravity arc to it now.
- Grenade 2: Strychnine! Renders a player unable to jump, move or turn for about 8 seconds. Rush in and melee from behind, or squash your rival with a hog when he is stunned.
Other stuff:
- Being a radioactive strong supervillain, you can bash cars and crates out of your way with the greatest of ease. And you can scoot the buses and trucks.
- When you land, a cloud of dust rises from the impact of your massive weight, accompanied by an appropriately loud noise! Fragile objects nearby are obliterated too, if you are host. SMASHHHH!
- Break open the green canisters for ammo
- Health is higher; recharge rate is slower; jump is higher
- Bipeds have a glowing green helmet because they are too hard to see without it, and because they're NUCLEAR!
- Let's not forget the totally sweet green HUD. NICE!
And it's SLC! This mod is a blast to play. Almost every object can be destroyed. And should be.
VIDEO coming soon
Credits:
BSP conversion and placements by smacktalker (unable to contact; multiple tries; long time; if this is in violation of the rules, I will take it down)
Entity 1.39 and 1.6 UE
Yelo
Special thanks to:
Smacktalker, neodos, GearsofWarOwns, Trevor
Titan Deathmatch
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Titan Deathmatch
Last edited by CaptainPoopface on Thu May 29, 2008 9:33 pm, edited 1 time in total.
-
- Posts: 210
- Joined: Thu May 15, 2008 3:42 am
Re: Titan Deathmatch
AWESOME! Haha I will have much enjoyment playing this! Xlink this weekend? I got the rest of my finals today so I can't download it yet but I can't wait
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: Titan Deathmatch
Nice, did you use neodos's glue gun proj to make the "Strychnine!"?
nice mod anyways
nice mod anyways
- XZodia
- Staff
- Posts: 2208
- Joined: Sun Dec 09, 2007 2:09 pm
- Location: UK
- Contact:
Re: Titan Deathmatch
sounds fun >_>
-
- Posts: 210
- Joined: Thu May 15, 2008 3:42 am
Re: Titan Deathmatch
Nah, I'm sure it's his devious twists of the..*scary sounding*GUN!gjsdeath wrote:Nice, did you use neodos's glue gun proj to make the "Strychnine!"?
nice mod anyways
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Titan Deathmatch
I'd love to Xlink this weekend but will probably be too busy with work. If you don't see me on AIM, it means I'm hosed.
-
- Posts: 210
- Joined: Thu May 15, 2008 3:42 am
Re: Titan Deathmatch
I'll keep an eye out then. If anything we can try continuum if setting up a game is to much.