Shader For Injected Models
-
- Posts: 710
- Joined: Thu Jan 03, 2008 5:29 pm
Shader For Injected Models
TagName:
scenarios\objects\multi\DarkShallFall\injected_model\shader
Info:
The shader will work with the active camo power up but it will not tend to lightmaps that well.
Before:
After:
scenarios\objects\multi\DarkShallFall\injected_model\shader
Info:
The shader will work with the active camo power up but it will not tend to lightmaps that well.
Before:
After:
- Attachments
-
- Injected Model Shader.rar
- (203.34 KiB) Downloaded 234 times
- Dragonfire
- Posts: 1328
- Joined: Thu Feb 21, 2008 9:20 pm
- Location: Michigan, USA
- Contact:
Re: Shader For Injected Models
Im guessing this is like a plain black shader for injected weapons, etc, yes?
- Zieon Eslador
- Posts: 731
- Joined: Wed Apr 30, 2008 1:16 am
- Location: Virginia Awesome?: Yes
Re: Shader For Injected Models
Err... No offense but in those pics I like the before picture better. Maybe try it with a edited shotgun, that should look bad with it's normal shaders.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Re: Shader For Injected Models
so, this shader fixes those ****ty looks (the white/plastic look)?
-
- Posts: 710
- Joined: Thu Jan 03, 2008 5:29 pm
Re: Shader For Injected Models
A lot less flashes.NotZachary82 wrote:so, this shader fixes those ****ty looks (the white/plastic look)?
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
-
- Posts: 1974
- Joined: Sun Jan 27, 2008 4:50 am
Re: Shader For Injected Models
This will make it alot easier to fix my shader glitches. Normally I open my model in 3Ds max and make sure there is no black on the model, then I would inject it over the flag_base and duplicate that shader.
Also if you plane model instead of box model it fixes it some too.
Do the bump maps work just as good because it doesn't look like it in your pic.
Also if you plane model instead of box model it fixes it some too.
Do the bump maps work just as good because it doesn't look like it in your pic.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Shader For Injected Models
Is the flashing shader what people refer to when they mention a proper model injector? Is this a solution to that, or is there more to it?
Did you do some fancy-pants things to this smg shader using super-secret Soviet-era Batman stealth covert programs, or are there adjustments that can be made to any model's shader to reduce the flashing?
Did you do some fancy-pants things to this smg shader using super-secret Soviet-era Batman stealth covert programs, or are there adjustments that can be made to any model's shader to reduce the flashing?
- Dragonfire
- Posts: 1328
- Joined: Thu Feb 21, 2008 9:20 pm
- Location: Michigan, USA
- Contact:
Re: Shader For Injected Models
If u wanted to see a big difference, u should see what MY skins look like on coag, they change lighting like every 2seconds or so, this is greatly needed, thx dark
- Dragonfire
- Posts: 1328
- Joined: Thu Feb 21, 2008 9:20 pm
- Location: Michigan, USA
- Contact:
Re: Shader For Injected Models
DP
Noob Question: How would i go about applying this?
Noob Question: How would i go about applying this?
-
- Posts: 710
- Joined: Thu Jan 03, 2008 5:29 pm
Re: Shader For Injected Models
Don't double post. Build in the tag and relink it in the model your using.Dragonfire wrote:DP
Noob Question: How would i go about applying this?
- Dragonfire
- Posts: 1328
- Joined: Thu Feb 21, 2008 9:20 pm
- Location: Michigan, USA
- Contact:
Re: Shader For Injected Models
do i relink ALL the shaders in the mode to urs?
-
- Posts: 1974
- Joined: Sun Jan 27, 2008 4:50 am
Re: Shader For Injected Models
re-link every shader that is used in your model with this shader and relink the bitmaps your using to this shader.
and if you need the different shaders duplicate his shader and that should work
And do the bump maps work just as good? I"ll test it.
and if you need the different shaders duplicate his shader and that should work
And do the bump maps work just as good? I"ll test it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.