Shader For Injected Models

This is dedicated to all the mods the community wants to share!
Patches only people. No Map files.
Post Reply
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Shader For Injected Models

Post by DarkShallFall »

TagName:
scenarios\objects\multi\DarkShallFall\injected_model\shader
Info:
The shader will work with the active camo power up but it will not tend to lightmaps that well.

Before:
Image
After:
Image
Attachments
Injected Model Shader.rar
(203.34 KiB) Downloaded 234 times
User avatar
neodos
Posts: 1493
Joined: Sun Dec 09, 2007 8:58 pm

Re: Shader For Injected Models

Post by neodos »

Awesome :)
User avatar
Dragonfire
Posts: 1328
Joined: Thu Feb 21, 2008 9:20 pm
Location: Michigan, USA
Contact:

Re: Shader For Injected Models

Post by Dragonfire »

Im guessing this is like a plain black shader for injected weapons, etc, yes?
Image
User avatar
Zieon Eslador
Posts: 731
Joined: Wed Apr 30, 2008 1:16 am
Location: Virginia Awesome?: Yes

Re: Shader For Injected Models

Post by Zieon Eslador »

Err... No offense but in those pics I like the before picture better. Maybe try it with a edited shotgun, that should look bad with it's normal shaders.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
User avatar
NotZachary82
Posts: 1846
Joined: Thu Dec 20, 2007 8:39 pm

Re: Shader For Injected Models

Post by NotZachary82 »

so, this shader fixes those ****ty looks (the white/plastic look)?
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Re: Shader For Injected Models

Post by DarkShallFall »

NotZachary82 wrote:so, this shader fixes those ****ty looks (the white/plastic look)?
A lot less flashes.
User avatar
DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: Shader For Injected Models

Post by DoorM4n »

I'm impressed :D
Image
Remnant! We were the last stand.
xxpenguinxx
Posts: 1974
Joined: Sun Jan 27, 2008 4:50 am

Re: Shader For Injected Models

Post by xxpenguinxx »

This will make it alot easier to fix my shader glitches. Normally I open my model in 3Ds max and make sure there is no black on the model, then I would inject it over the flag_base and duplicate that shader.

Also if you plane model instead of box model it fixes it some too.

Do the bump maps work just as good because it doesn't look like it in your pic.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
User avatar
CaptainPoopface
Posts: 714
Joined: Sat Feb 16, 2008 5:47 am

Re: Shader For Injected Models

Post by CaptainPoopface »

Is the flashing shader what people refer to when they mention a proper model injector? Is this a solution to that, or is there more to it?

Did you do some fancy-pants things to this smg shader using super-secret Soviet-era Batman stealth covert programs, or are there adjustments that can be made to any model's shader to reduce the flashing?
User avatar
Dragonfire
Posts: 1328
Joined: Thu Feb 21, 2008 9:20 pm
Location: Michigan, USA
Contact:

Re: Shader For Injected Models

Post by Dragonfire »

If u wanted to see a big difference, u should see what MY skins look like on coag, they change lighting like every 2seconds or so, this is greatly needed, thx dark :D
Image
User avatar
Dragonfire
Posts: 1328
Joined: Thu Feb 21, 2008 9:20 pm
Location: Michigan, USA
Contact:

Re: Shader For Injected Models

Post by Dragonfire »

DP

Noob Question: How would i go about applying this? :?
Image
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Re: Shader For Injected Models

Post by DarkShallFall »

Dragonfire wrote:DP

Noob Question: How would i go about applying this? :?
Don't double post. Build in the tag and relink it in the model your using.
User avatar
Dragonfire
Posts: 1328
Joined: Thu Feb 21, 2008 9:20 pm
Location: Michigan, USA
Contact:

Re: Shader For Injected Models

Post by Dragonfire »

do i relink ALL the shaders in the mode to urs? :?
Image
xxpenguinxx
Posts: 1974
Joined: Sun Jan 27, 2008 4:50 am

Re: Shader For Injected Models

Post by xxpenguinxx »

re-link every shader that is used in your model with this shader and relink the bitmaps your using to this shader.

and if you need the different shaders duplicate his shader and that should work

And do the bump maps work just as good? I"ll test it.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
Post Reply