Urban_Assault

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Patches only people. No Map files.
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Ogrish
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Urban_Assault

Post by Ogrish »

This is somthing im working on just for fun. It a mod of foundation with lifts and a platform, and its skinned.UPDATE added some bases up top add sounds, but still not a final.
The lifts are not going to be made auto sorry. I have it this way for ctf, its a team thing. :wink: one press to bring it down, second press to ride it up.
http://hosted.filefront.com/venom73/
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Credits: Makers of Entity, and Prophet, Xzodia for plugins, Neodos for tutorial on linking machs to controls, E73RN4L for testing sys link, and the makers of the mongoose.
Last edited by Ogrish on Thu Oct 30, 2008 7:27 am, edited 19 times in total.
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JacksonCougar
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Re: Foundation WIP

Post by JacksonCougar »

You only need one topic: k...
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DoorM4n
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Re: Foundation WIP

Post by DoorM4n »

Loving the Skin! :shock:
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neodos
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Re: Foundation WIP

Post by neodos »

Nice skin indeed, but that lift if like a gadget, what's the point of it? you should add some objects on the top so players that take the lift to fight up there can take some cover.
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Ogrish
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Re: Foundation WIP

Post by Ogrish »

glad you guys like the skin, and im adding some blocks and stuff up top, update coming soon.
xxpenguinxx
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Re: Foundation WIP

Post by xxpenguinxx »

like the skin.

I think there's something wrong with your camera or what ever you used to take a screenshot with. Everything is stretched but the HUD.
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spawnova
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Re: Foundation WIP

Post by spawnova »

xxpenguinxx wrote:
I think there's something wrong with your camera or what ever you used to take a screenshot with. Everything is stretched but the HUD.
i think its the angle of 3rd person he is using.
halo 2?
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CaptainPoopface
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Re: Foundation WIP

Post by CaptainPoopface »

Looks decent. Any idea when you'll finish? Seems like it's been a WIP for awhile now.

BTW, push A + D-pad left to remove the HUD in Yelo. It would make the pictures a little nicer to look at.
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Ogrish
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Re: Foundation WIP

Post by Ogrish »

Im trying something different with the top, and fixing some bugs.

Update: Well because some walls of the base stayed transparent, i changed the bases but there ok. I still need to move some spawns, for gametypes, and a couple other things before i call it a final. Its coming along, even thou i dont have much time to work on it.
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Ogrish
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Re: Foundation WIP

Post by Ogrish »

5-10-08 New pics in first post :wink:
Last edited by Ogrish on Thu May 15, 2008 3:16 am, edited 2 times in total.
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DoorM4n
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Re: Foundation WIP Update (almost complete)

Post by DoorM4n »

Wow looks very nice. I recommend removing the shininess of the walls. Its in the shader tag.
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Ogrish
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Re: Foundation WIP Update (almost complete)

Post by Ogrish »

I reduced specularity to zero, new patch up.
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JacksonCougar
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Re: Foundation WIP Update (almost complete)

Post by JacksonCougar »

Tell me when its done o.0 then hit me up on AIM and we ca get some people together to play it.

We need to play more mods Remnant -_-
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Dragonfire
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Re: Foundation WIP Update (almost complete)

Post by Dragonfire »

Ogrish was on XLink just last night i believe and he got cvlose to 8 testers ;)

The skin is great, it gives it a nice industrial feel 8-)
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Ogrish
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Re: Foundation WIP Update (almost complete)

Post by Ogrish »

New Update tested i have to fix currupt sounds.
Will update tonight with new build
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Ogrish
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Re: Urban_Assault

Post by Ogrish »

Well no more custom sounds they kept getting messed up during patching process.
Anyways i think this is the final Build, unless i can gett the sounds back in uncurrupted or someone finds a bug.
Last edited by Ogrish on Thu May 15, 2008 3:16 am, edited 1 time in total.
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Zieon Eslador
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Re: Urban_Assault

Post by Zieon Eslador »

If Remnant ever does use a youtube page this should definably be on it. Nice Map.
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Dragonfire
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Re: Urban_Assault

Post by Dragonfire »

Wow, looks like u put a lot of work into this, good job! :D
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DemonicSandwich
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Re: Urban_Assault

Post by DemonicSandwich »

Why the warthogs? They are so outta place.
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Ogrish
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Re: Urban_Assault

Post by Ogrish »

Hey DS i was thinking the samething, so i swapped em for mongoose, PS thanks dark for uploading and DS for quickie tutorial on setting up, also thanx to all who i might of missed for helping here and there. If anyone finds a bug please post, and ill fix ASAP.
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NotZachary82
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Re: Urban_Assault

Post by NotZachary82 »

i don't like the vehicles in the sky ...
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Gary
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Re: Urban_Assault

Post by Gary »

Zieon Eslador wrote:If Remnant ever does use a youtube page this should definably be on it. Nice Map.
I made a youtube page for remnant [HERE]
If any one makes more videos, let me know, and i can get then on the page.
I run it right now, so if any has any ideas to make it better let me know

(@ Admins: If you need the pass for the youtube acc, let me know)


Also Great Mod, we need more mods!
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Ogrish
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Re: Urban_Assault

Post by Ogrish »

Its pretty fun driving them around up there, its how to get across the map fastest in ctf :wink: . Now, without further adue... Urban_Assault
Last edited by Ogrish on Thu May 15, 2008 4:23 am, edited 2 times in total.
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Dragonfire
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Re: Urban_Assault

Post by Dragonfire »

If we can get more mods like this done, i think we could actually pull of the first Remnant Mods Map Pack :XP:
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Ogrish
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Re: Urban_Assault

Post by Ogrish »

Get some ppl and join me on kai Shit i forgot to change spawns, The new final LOL http://hosted.filefront.com/venom73/
Last edited by Ogrish on Thu Oct 30, 2008 7:28 am, edited 1 time in total.
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