XZodia's Plugins
- XZodia
- Staff
- Posts: 2208
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XZodia's Plugins
- Attachments
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- Ent Plugins 01-04-17.zip
- Complete Plugins 01-04-17
- (222.41 KiB) Downloaded 651 times
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- Ent Plugins 29-03-17.zip
- Complete Plugins 29-03-17
- (222.47 KiB) Downloaded 615 times
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- phmo.ent
- phmo 12-03-17
- (34.47 KiB) Downloaded 595 times
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- shad.ent
- Shad 11-03-17
- (8.2 KiB) Downloaded 610 times
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- scnr.ent
- Scenario 07-08-14
- (138.26 KiB) Downloaded 648 times
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- char.ent
- Character 01-08-14
- (31.86 KiB) Downloaded 640 times
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- hlmt.ent
- Model 19-07-14
- (29.64 KiB) Downloaded 627 times
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- ugh!.ent
- Sound Salt 12-06-14
- (7.49 KiB) Downloaded 671 times
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- phmo.zip
- Physics Model 09-06-14
- (2.75 KiB) Downloaded 627 times
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- styl.zip
- AI Style 06-06-14
- (1.96 KiB) Downloaded 644 times
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- scnr.rar
- Unsure of the state of this plugin, Saved From HellMods
- (8.92 KiB) Downloaded 978 times
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- Cloner Friendly scnr.rar
- Unsure of the state of this plugin, Saved From HellMods
- (8.81 KiB) Downloaded 1121 times
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- Plugins 16-12-07.zip
- An Older Set Saved From HellMods
- (103.57 KiB) Downloaded 1365 times
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- Plugins-07-04-08.zip
- All Plugins 07/04/08
- (146.24 KiB) Downloaded 1691 times
- Gary
- Posts: 1946
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- Location: USA, FL
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Re: XZodia's Plugins
Entity plug-ins right?
i'll Download then when your done, i got your last one right now(there great!, all the stuff i can edit)
i'll Download then when your done, i got your last one right now(there great!, all the stuff i can edit)
- Dragonfire
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Re: XZodia's Plugins
This may be a little late, but would u mind if a posted up a mirror for this...?
- DemonicSandwich
- Trollwich
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Re: XZodia's Plugins
I don't think it needs a mirror since its hosted on this site and if this site went down, you couldn't get the link to the mirror anyway.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- Dragonfire
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Re: XZodia's Plugins
They could ask...DemonicSandwich wrote:I don't think it needs a mirror since its hosted on this site and if this site went down, you couldn't get the link to the mirror anyway.
- Aumaan Anubis
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Re: XZodia's Plugins
Eternal wrote:Xzodia;
while messing around with death zones the other day, I couldn't for the life of me get one to work. It completely baffled me. So I went backwards, to make sure I knew what I was doing.
It would appear to me that your newest scnr plugin has either something labeled wrong, your offsets are off, or something is missing. I grabbed a fresh Headlong, and exported the
bsp to 3ds max, and drew a box where your scnr plugin said the "kill_shark" death zone was located. Notice the blue box in the image. I opened the old "death Zone Editor", made
by Anthony and Limpy, and checked the cords against that. Notice the red box in the image. In case you can't tell, the image is of Headlong, looking at the map from way out
over the water. Since I know we have all successfully edited death zones with that tool for years, I know its your plugin that has errors.
I also tried older plugins, and they confirm same numbers as Anthonys app.
I tried fixing your plugin, but it appears more reflexives have wrong offsets, not sure where to start.
Just thought you should know.
Hope this helps anyone who has recently been trying to mess with Trigger volumes.
- XZodia
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Re: XZodia's Plugins
Neither, of those are correct...but anyway i'm really not bothered enough to try and fix it
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Re: XZodia's Plugins
Wow XZodia you've been at it lately! Long time no see everyone!
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- Posts: 338
- Joined: Sat Sep 06, 2008 2:36 am
- Location: Mexico
Re: XZodia's Plugins
Sry for the bump, but the [sky ] plugin is messed up, when I add fog to my sky (from backwash ofcurse) it brokes a [wgit] Widget tag, so when I pause the game, my xbox freezes.
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
- DemonicSandwich
- Trollwich
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Re: XZodia's Plugins
How are you adding the fog?xXF3RcHoXx wrote:Sry for the bump, but the [sky ] plugin is messed up, when I add fog to my sky (from backwash ofcurse) it brokes a [wgit] Widget tag, so when I pause the game, my xbox freezes.
Are you adding the Fog reflexives by adding them to the original sky tag?
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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- Posts: 338
- Joined: Sat Sep 06, 2008 2:36 am
- Location: Mexico
Re: XZodia's Plugins
I'm adding the Active Fog (or Patchy Fog) using the Chunk Cloner.
And yes, adding it to the original tag
And yes, adding it to the original tag
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
- DemonicSandwich
- Trollwich
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Re: XZodia's Plugins
There was your problem, you added new data to an existing tag which very likely shifted the meta of one or more other tags.xXF3RcHoXx wrote:I'm adding the Active Fog (or Patchy Fog) using the Chunk Cloner.
And yes, adding it to the original tag
Try again but this time duplicate you original sky tag first (with parsed checked).
Some of his plugins may not be perfect but if you break Idents in completely different tags then it's likely user error.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- XZodia
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Re: XZodia's Plugins
Made a few minor fixes to the hlmt plugin...
@CaptionPoopFace - While doing this, I noticed shield values in "New Damage Info"
@TBeezie - While doing this, I noticed stun values in "New Damage Info"
@CaptionPoopFace - While doing this, I noticed shield values in "New Damage Info"
@TBeezie - While doing this, I noticed stun values in "New Damage Info"
- Attachments
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- hlmt.ent
- (24.22 KiB) Downloaded 732 times
- XZodia
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Re: XZodia's Plugins
What that? A new completed plugin???
- Attachments
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- skin.ent
- (6.41 KiB) Downloaded 708 times
- T Beezie
- Posts: 35
- Joined: Thu Mar 20, 2008 5:00 am
Re: XZodia's Plugins
oH SNAP!XZodia wrote:Made a few minor fixes to the hlmt plugin...
@CaptionPoopFace - While doing this, I noticed shield values in "New Damage Info"
@TBeezie - While doing this, I noticed stun values in "New Damage Info"
Might just be what I was needing... You da man XZodia! <3
- XZodia
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Re: XZodia's Plugins
And....Its another menu related complete plugin! >_>
- Attachments
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- wgit.ent
- (10.8 KiB) Downloaded 870 times
- XZodia
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Re: XZodia's Plugins
And finally, the most interesting and most boring.
If there are other incomplete plugins that people wish to see complete (with the exception of the shader plugins), let me know.
If there are other incomplete plugins that people wish to see complete (with the exception of the shader plugins), let me know.
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: XZodia's Plugins
I would like to be able to access the individual sounds within a single snd tag. For example, the masterchief death snd has probably 20 different death yells in it. It would be cool to be able to mix and match those, or null certain ones out. Is that a plugin issue?
I also don't understand how the frequency of the metal gas canister on Headlong changes. Try knocking it around on the bsp and listen to how the sound changes pitch. What tag is that, and how can I apply that pitch effect to other sounds?
I also don't understand how the frequency of the metal gas canister on Headlong changes. Try knocking it around on the bsp and listen to how the sound changes pitch. What tag is that, and how can I apply that pitch effect to other sounds?
- XZodia
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Re: XZodia's Plugins
I'll have a look but I don't expect to find anything, fairly sure its just position/orientation based which apply's to all 3D sounds...
- XZodia
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Re: XZodia's Plugins
This plugin claimed completeness but had a few wrong values, which I have corrected.
@CaptainPoopFace: I think the Sound Class value may be of interest you. It is an index to the Sound Classes reflexive in sncl - sound\sound_classes.
There are 54 different sound classes, the air tank uses class 37, which likely provides the effect you speak of.
I'm not sure about the multiple sound stuff, but I think it is to do with the ugh! tag.
@CaptainPoopFace: I think the Sound Class value may be of interest you. It is an index to the Sound Classes reflexive in sncl - sound\sound_classes.
There are 54 different sound classes, the air tank uses class 37, which likely provides the effect you speak of.
I'm not sure about the multiple sound stuff, but I think it is to do with the ugh! tag.
- Attachments
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- snd!.ent
- (2.1 KiB) Downloaded 646 times
- troymac1ure
- Keeper of Entity
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Re: XZodia's Plugins
Just looking through the WIGL plugin right now and found an error:
This is listed as 44 bytes in size (as in previous declarations) and your offsets are all over the place, but if you correct the offsets, the total size comes out to 46 bytes. Loading this tag up shows screwed up counts for the struct that is supposed to be at offset 20, but is listed in your tag at offset 24.
I assume (the second listing) of one of these is supposed to be non-existant (you had the offsets set to 0 & 4 respectively as in the first listing):
"There can be only one!"
Code: Select all
<struct name="Screen Animations" offset="288" visible="True" size="44" label="">
I assume (the second listing) of one of these is supposed to be non-existant (you had the offsets set to 0 & 4 respectively as in the first listing):
Code: Select all
<bitmask32 name="Flags" offset="16" visible="False">
</bitmask32>
<int name="Animation Period" offset="16" visible="True" />
- XZodia
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Re: XZodia's Plugins
Yea...I was a bit lazy with the offsets, don't think I bothered fixing any of them because as far as I'm aware entity doesn't use them.
Thanks for pointing out the incorrect size though, heres a fix. It was the second set of flags that shouldnt have been in there =)
Thanks for pointing out the incorrect size though, heres a fix. It was the second set of flags that shouldnt have been in there =)
- Attachments
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- wigl.ent
- (11.54 KiB) Downloaded 607 times
- troymac1ure
- Keeper of Entity
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Re: XZodia's Plugins
I assumed that much. Already modified the plugin on my computer last night.XZodia wrote:Yea...I was a bit lazy with the offsets, don't think I bothered fixing any of them because as far as I'm aware entity doesn't use them.
Thanks for pointing out the incorrect size though, heres a fix. It was the second set of flags that shouldnt have been in there =)
Also, going to release another Entity update (soonish) which so far:
* Quick keys changed to F5-F9 (instead of F1-F5) & F1 = Help, F2 = Mainmenu editor
* Displays bitmap when mouse hovers over any bitm Ident
* Has option for help files (some basic ones already done)
* Has option under "Tools" menu to download latest plugins (individually selectable download) [NOT FINISHED]
That's all I rememeber right now. Just working out details on how to do the plugin updates.
I'm thinking of storing them in a common directory, but named with a version after the extension (eg) "hltm.ent.0100" or "hlmt.0100". Then multiple versions can exist and it will be quick to retrieve versions.
As well/instead of, could also have a program to read each of the plugins in the directory and create a database file. I don't want to scan all files on each check as I think that would take a long time.
Any other ideas appreciated.
- XZodia
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Re: XZodia's Plugins
Love the bitmap mouse hover!
As for the plugins, you could just have different folders? mb...
As for the plugins, you could just have different folders? mb...
- troymac1ure
- Keeper of Entity
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Re: XZodia's Plugins
There will be a main data file that contains any important internal information from the plugins. When the updater is run, it scans the plugin directory and extracts the names/sizes. It then compares this against the database & if any entries are missing, it will read those plugins & update the database to reflect the new entries. Then show a listing of all (or just newest) plugin with the option to select those you wish to update / downdate.XZodia wrote:Love the bitmap mouse hover!
As for the plugins, you could just have different folders? mb...
The bonus is that if a plugin is uploaded, it will be added instantly, yet checking for updates is still fast (except for the first person after a major upload of plugins).
I am thinking to have them all in one directory (no worries about coding if directories already exist, etc), although I may scan for sub-directories for adding new plugins (and rename them as needed). Still working this part out.