Lockout_2008
Posted: Fri Feb 29, 2008 6:44 am
As time has past, we have all grown.
Our maps have grown too.
Finally here it is http://www.sendspace.com/file/8jw6tb
I wasn't able to do all that i wanted with this map, but its not bad, and it plays well.
SMG has new model, not much different, but better then it was.
Wieght of players decreased to add mobility.
Cable_room w/o top added to map.
Moved death barrier.
Added lifts.
Added new sky, and skinned.
Thanx to pokecancer, anthony, shade45, zodia, and all who helped make Entity what it is today, thanx to Iron_forge for serenty, xbox778 for yelo, and to prey for making skinning so easy. Thanx also goes out to this sites creators, and the people who run
it, this site and all its content motivates me to mod. Im will be adding beavercreek to this under cableroom with complete with teleporters going back up to lockout and ghetto custom collision. P.S I can now set shader coordinate on machs, so it shouldnt be to grim. Update coming soon, until then enjoy the origanal
Our maps have grown too.
Finally here it is http://www.sendspace.com/file/8jw6tb
I wasn't able to do all that i wanted with this map, but its not bad, and it plays well.
SMG has new model, not much different, but better then it was.
Wieght of players decreased to add mobility.
Cable_room w/o top added to map.
Moved death barrier.
Added lifts.
Added new sky, and skinned.








it, this site and all its content motivates me to mod. Im will be adding beavercreek to this under cableroom with complete with teleporters going back up to lockout and ghetto custom collision. P.S I can now set shader coordinate on machs, so it shouldnt be to grim. Update coming soon, until then enjoy the origanal
