Campaign: The Jackal Minutemen

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nullen
Posts: 18
Joined: Wed Aug 31, 2011 2:50 am

Campaign: The Jackal Minutemen

Post by nullen »

Note: I apologize in advance for the lack of screenshots, Yelo's dev controls won't work and I lack a capture card. If somebody here could add some then I would greatly appreciate it.

The story
A rogue detachment of devoted Kig-Yar and Mgalekgolo mercenaries have been called upon for assistance in retaking the Kenyan city of Mombasa, and the Master Chief has been sent in to guide them to victory.

Features (Part 1)
- Bumped AI ally count up a bit.
- Marines are now Jackals.
- Sgt. Johnson at the beginning has been replaced with a pair of hunters.
- Jackals use marine dialogue.

Features (Part 2)
- I had a go at editing the lightmaps here, it turned out alright I guess.
- Misc. color changes for AI and contrails.
- Wraiths now have Scorpion turrets and warthog miniguns.
- Warthogs are now Uberchassis cars, I kept the turrets on them.
- Increased AI count.
- Stacker in the gauss hog has been replaced with a blue-green heretic elite.
- Increased damage force for the shotgun and the sniper rifle.
- Jackals use marine dialogue.

Known Bugs
-There is some minor "insolent static" that can occur when jumping.
-The scorpion turret gunners in part 1 will not fire.
-The Scorpion-Wraiths in part 2 do not fire their cannons much.
-The rocket-launcher Jackals at the beginning of Part 2 tend to get themselves and any ally in their immediate vicinity killed.
-The uberchassis warthogs pile up due to the increased AI count, so there will be a little lag when they spawn. The lag settles after a few seconds, though.
Jackal_Minutemen_Part1.serenity
Patch your 03a_oldmombasa.map
(516.3 KiB) Downloaded 419 times
Attachments
Jackal_Minutemen_Part2.serenity
Patch your 03b_newmombasa.map
(1.25 MiB) Downloaded 380 times
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XZodia
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Re: Campaign: The Jackal Minutemen

Post by XZodia »

Sounds fun =)
Might give it a try if I have time.
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CaptainPoopface
Posts: 714
Joined: Sat Feb 16, 2008 5:47 am

Re: Campaign: The Jackal Minutemen

Post by CaptainPoopface »

Fresh blood here?

This sounds interesting. I always thought the jackals were under-used in the game, and campaign mods are unusual. I will try it when I have a chance (will be several days though).
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