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Mixed AI teams on Delta Halo

Posted: Wed Aug 31, 2011 2:54 am
by nullen
A boredom-induced mod I made for the Xbox version of H2. There are several biped swaps and most of the enemy encounters are on their own teams, which can lead to occasionally funny battles. I sincerely apologize for the lack of screenshots, I don't have a capture card and YELO's dev mode controls won't work for me.

Patch your 05a_deltaapproach.map with serenity and enjoy.
deltahalo.serenity
(866 Bytes) Downloaded 516 times
I might make a regret version if anyone's interested.

Re: Mixed AI teams on Delta Halo

Posted: Wed Aug 31, 2011 5:22 am
by Ogrish
sounds fun, for the next one you should add custom weapons, clips, and ammo locations.
Ive often wondered what the campaign would have been like with a different set, and smarter placement of A.I.

Re: Mixed AI teams on Delta Halo

Posted: Wed Aug 31, 2011 3:19 pm
by fuzzman
Isn't it pretty much impossible to add tags to campaign maps? I remember trying a while back and certain tag types would just throw an exception.

Edit: Yup tried again, this time with the newer entity(2.1.14). Results are better, but some weird error still shows up, whenever i build the tag in, entity says something about the bsp not having lightmap id. Than it asks to fix it, so i said yes(i also tried no). Everything builds and in game my custom weapon shows up, but after a few seconds it black screens. I'm using 03a_oldmombossa btw.

Re: Mixed AI teams on Delta Halo

Posted: Wed Aug 31, 2011 6:37 pm
by Click16
fuzzman wrote:Isn't it pretty much impossible to add tags to campaign maps? I remember trying a while back and certain tag types would just throw an exception.

Edit: Yup tried again, this time with the newer entity(2.1.14). Results are better, but some weird error still shows up, whenever i build the tag in, entity says something about the bsp not having lightmap id. Than it asks to fix it, so i said yes(i also tried no). Everything builds and in game my custom weapon shows up, but after a few seconds it black screens. I'm using 03a_oldmombossa btw.
I've modded SP maps before, I never had issues with building tags.

Re: Mixed AI teams on Delta Halo

Posted: Thu Sep 01, 2011 8:17 pm
by fuzzman
Please tell me your secret

Re: Mixed AI teams on Delta Halo

Posted: Fri Sep 02, 2011 5:47 am
by Click16
fuzzman wrote:Please tell me your secret
Ugh... ... Entity 1.3.9?

Re: Mixed AI teams on Delta Halo

Posted: Fri Sep 02, 2011 5:52 pm
by fuzzman
Alright I'll give that a try

Edit: Yea still doesn't work, i don't if i'm doing something wrong or what but still throws some weird bsp doesn't have lightmap error.