Mixed AI teams on Delta Halo

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Patches only people. No Map files.
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nullen
Posts: 18
Joined: Wed Aug 31, 2011 2:50 am

Mixed AI teams on Delta Halo

Post by nullen »

A boredom-induced mod I made for the Xbox version of H2. There are several biped swaps and most of the enemy encounters are on their own teams, which can lead to occasionally funny battles. I sincerely apologize for the lack of screenshots, I don't have a capture card and YELO's dev mode controls won't work for me.

Patch your 05a_deltaapproach.map with serenity and enjoy.
deltahalo.serenity
(866 Bytes) Downloaded 325 times
I might make a regret version if anyone's interested.
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Ogrish
Posts: 1512
Joined: Wed Dec 12, 2007 2:56 am

Re: Mixed AI teams on Delta Halo

Post by Ogrish »

sounds fun, for the next one you should add custom weapons, clips, and ammo locations.
Ive often wondered what the campaign would have been like with a different set, and smarter placement of A.I.
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fuzzman
Posts: 178
Joined: Wed May 14, 2008 11:10 pm

Re: Mixed AI teams on Delta Halo

Post by fuzzman »

Isn't it pretty much impossible to add tags to campaign maps? I remember trying a while back and certain tag types would just throw an exception.

Edit: Yup tried again, this time with the newer entity(2.1.14). Results are better, but some weird error still shows up, whenever i build the tag in, entity says something about the bsp not having lightmap id. Than it asks to fix it, so i said yes(i also tried no). Everything builds and in game my custom weapon shows up, but after a few seconds it black screens. I'm using 03a_oldmombossa btw.
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Click16
Posts: 1941
Joined: Mon Dec 31, 2007 4:36 am
Location: United States

Re: Mixed AI teams on Delta Halo

Post by Click16 »

fuzzman wrote:Isn't it pretty much impossible to add tags to campaign maps? I remember trying a while back and certain tag types would just throw an exception.

Edit: Yup tried again, this time with the newer entity(2.1.14). Results are better, but some weird error still shows up, whenever i build the tag in, entity says something about the bsp not having lightmap id. Than it asks to fix it, so i said yes(i also tried no). Everything builds and in game my custom weapon shows up, but after a few seconds it black screens. I'm using 03a_oldmombossa btw.
I've modded SP maps before, I never had issues with building tags.
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fuzzman
Posts: 178
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Re: Mixed AI teams on Delta Halo

Post by fuzzman »

Please tell me your secret
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Click16
Posts: 1941
Joined: Mon Dec 31, 2007 4:36 am
Location: United States

Re: Mixed AI teams on Delta Halo

Post by Click16 »

fuzzman wrote:Please tell me your secret
Ugh... ... Entity 1.3.9?
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fuzzman
Posts: 178
Joined: Wed May 14, 2008 11:10 pm

Re: Mixed AI teams on Delta Halo

Post by fuzzman »

Alright I'll give that a try

Edit: Yea still doesn't work, i don't if i'm doing something wrong or what but still throws some weird bsp doesn't have lightmap error.
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