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Chanko Nabes Final retreat

Posted: Sat Jun 26, 2010 4:49 pm
by MrMurder
Hi guys im sure not many people play maps these days but here is a mod for lockout by a good friend of mine Chanko Nabe finished in 2007 but never posted.
Its an amazing addition to Lockout with an extensive gameplay arena added to really maximise the space of the lockout bsp.
No weapon mods have been added but a full selection of weapons are well placed all over this map.
The atmosphere of the level has been enhanced with a weather change from snow to hard rain and with the addition of trees in the hills that surround lockout you get a real organic feel to the level.
The level has been reskined using existing bitmaps from other levels to tie in the flawless interlocking of the added machs giving the level a great sense of flow.
Ontop of this the addition of some of the holograms from many levels add that covie feel to the map finishing the effect off perfectly.
Please download final retreat and enjoy it its Chanko Nabes first mod and a real stunner at that.
Please post comments below
Who knows we may ba able to encourage more work from Chanko Nabe MBMB
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http://www.filefront.com/16873439/Finalretreat.rar

Re: Chanko Nabes Final retreat

Posted: Sat Jun 26, 2010 8:10 pm
by Zieon Eslador
Do I sense a final Game Night sometime this summer? Or is my spidey sense broked. :P

Re: Chanko Nabes Final retreat

Posted: Sat Jun 26, 2010 9:55 pm
by XZodia
A Game Night? Yes.
A Final Game Night? No.

Re: Chanko Nabes Final retreat

Posted: Sun Jun 27, 2010 12:17 am
by Ogrish
This maps a little big, but has great use of objects with collision.
It was fun running thru it and taking pics.
Visually, this map is very appeasing.
The layout is very good, Add some weapons, effects, and custom sounds, and it
could be one of the best lockout mods ever.

Dont let the pics do the talking, you got to run thru this map to really appreciate it.
Nice work Chako.

Re: Chanko Nabes Final retreat

Posted: Sun Jun 27, 2010 8:46 am
by MrMurder
Thanks again Ogrish for those great pictures as you rightly pointed out they really dont do the mod justice.
As for a game night we talking some halo 2 action on KAI count me in although im still struggling to get Kai running on my new pc.
As for the custom sounds, weapons and effects an updated version mbmb?

Re: Chanko Nabes Final retreat

Posted: Sun Jun 27, 2010 1:02 pm
by neodos
Looks great man, i really like the color palette blue/sand/green, keep us updated on a game night i'd like to play this in one game night =D

Re: Chanko Nabes Final retreat

Posted: Sun Jun 27, 2010 1:16 pm
by MrMurder
Its a great mod :mrgreen: and for a first attempt even better :D

Hey Neodos Hows things?
Hope your well
Been playing around in the mod folder again and im really getting into this again im hoping to remake several of my mods for release real soon.
If you have time could use some help.

Re: Chanko Nabes Final retreat

Posted: Sun Jun 27, 2010 5:24 pm
by Xerax
Looks really frickin great man. :) Textures look a little stretched, but still. Really good job. :wink:

Re: Chanko Nabes Final retreat

Posted: Sun Jun 27, 2010 6:55 pm
by neodos
MrMurder wrote:Its a great mod :mrgreen: and for a first attempt even better :D

Hey Neodos Hows things?
Hope your well
Been playing around in the mod folder again and im really getting into this again im hoping to remake several of my mods for release real soon.
If you have time could use some help.
Great! thanks having a good time on the begining of my last school's summer vacation(which is 3 months) then get to real work i guess less vacations xD
Hope you're doing good too, i'll be around msn and aim ;)

Re: Chanko Nabes Final retreat

Posted: Fri Jul 16, 2010 8:47 pm
by CaptainPoopface
Nothing says old school like big machs, symmetrical layout, and fine attention to detail. I'll have to try it.

I highly recommend using Onyx or I Can Has Cubes to construct your own maps without being restricted to the classic machs. You clearly have plenty of ideas.

It's good to see some vets return. I may have to come out of retirement myself...

Re: Chanko Nabes Final retreat

Posted: Fri Jul 16, 2010 9:36 pm
by neodos
CaptainPoopface wrote: It's good to see some vets return. I may have to come out of retirement myself...
Oh if you did! <3
I can make some true PMI models now, really =D

Re: Chanko Nabes Final retreat

Posted: Fri Jul 16, 2010 11:49 pm
by DemonicSandwich
The map looks really nice. I've always been fond of the ancient Delta Halo-ish themed maps.

Re: Chanko Nabes Final retreat

Posted: Sat Jul 17, 2010 5:52 am
by Grimdoomer
Nice work! Glad to see people are still making maps.

Re: Chanko Nabes Final retreat

Posted: Thu Jul 22, 2010 3:53 pm
by MrMurder
Grimdoomer wrote:Nice work! Glad to see people are still making maps.
Its a good feeling to know people still doing mods.
Im currently pushing Chanko Nabe to get his Relic mod up and running will keep you all posted.

Re: Chanko Nabes Final retreat

Posted: Mon Sep 06, 2010 12:15 pm
by iBotPeaches
Anyone re-up this for me?

Filefront is giving me a -1 error.

Re: Chanko Nabes Final retreat

Posted: Mon Sep 06, 2010 9:03 pm
by Ogrish
http://www.megaupload.com/?d=PM7PDQ38

This map should be added to the archive.

Re: Chanko Nabes Final retreat

Posted: Tue Sep 07, 2010 11:16 am
by KIWIDOGGIE
Amazing work. I love it, only if the newb Halokiddies had the passion to create an amazing map like this on Halo 3+. You sir are not a HaloKiddie but an Origional Gangsta :roll: