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AI Zones in Foundation

Posted: Mon Dec 10, 2007 1:46 am
by Grimdoomer
AI ZONES IN FOUNDATION

Thats right they relly move. There are Hunters, Grunts, Jackles, and Elites wich all respawn. And I added an Assult Rifle just for fun, but some how when i was building stuff meta for it got injected. I dont know what map it was from but its there so if you notice it im sorry but im giving you credit.

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Like I sayed befor they will hunt you down and kill you. They are pretty agressive too. They all respawn and all.


Credits:
Creia - for halo 1 Assualt Rifle
Suppermodder911 - Offset 212.
xbox7887 - AI research
Truelife8342 - AI research
TheTycoman - AI research
-DeToX- - AI research
kornman00 - AI research
PokeCancer, Anthony - H2C and H2G and Entity
I know im missing some one so if you helped me let me know and ill add you in. Any one else that helped me along the way!!
Note: Shadowz_Of_Death did not help create this!!!
Patch:
NOTE: the extension for the patch is seenity please change it to serenity!! AI Zones in Foundation

Re: AI Zones in Foundation

Posted: Sat Mar 15, 2008 9:03 am
by [TT]
Are they able to go up the stairs or is it only for the lower level of the map

Re: AI Zones in Foundation

Posted: Sat Mar 15, 2008 1:13 pm
by Grimdoomer
Im not really sure, I know the hunters will go up the air lifts though.

Re: AI Zones in Foundation

Posted: Sat Mar 15, 2008 8:12 pm
by CaptainPoopface
This was one of the most enjoyable AI mods I played.

Grim, I think you mentioned in the context of this post that you had an AI mod up your sleeve with grenade-happy grunts. Is that forthcoming? I'd love to see it, especially if you can give the AI plenty of grenades and decent accuracy, preferably on a smaller indoor map like Warlock, Desolation, Foundation, or even Elongation.

It would also be a cool mod to add the two seats to the wings of the banshee like Turk did, and have a dogfight mod with AI sitting on your wings armed with rockets launchers.

Just trying to stoke the download section....

Re: AI Zones in Foundation

Posted: Sat Mar 15, 2008 8:32 pm
by Grimdoomer
Well sadly I can no longer (for the time being) make AI mods because of difficulties with H2Core and Guerilla. But im working on solutions. So expect a lot from em in the future :D

Re: AI Zones in Foundation

Posted: Sun Mar 16, 2008 3:24 am
by Rockymods
I would certainly love to see a AI zones mod in a well made map :P

Re: AI Zones in Foundation

Posted: Sun Mar 16, 2008 9:48 am
by [TT]
should post a tutorial on how to do ai zoneing, sence you got the respowns part covered

Re: AI Zones in Foundation

Posted: Sun Mar 16, 2008 4:10 pm
by NotZachary82
he did

right?

Re: AI Zones in Foundation

Posted: Sun Mar 16, 2008 8:15 pm
by Grimdoomer
Yes I did, now that I think of it, I might add some more stuff. But for now Ill just spell check it to make it more userfriendly :P

Re: AI Zones in Foundation

Posted: Mon Mar 17, 2008 12:29 am
by [TT]
And i didnt think i needed glasses. rofl (The link was there in front of my face, just didnt have to commen sence to push it) lol

Re: AI Zones in Foundation

Posted: Mon Mar 17, 2008 1:22 am
by Gary
this looks really cool,
i'm thinking about making an AI mod,
(by reading grimdoomer's TUTs)
witch would be my First Posted Mod.
right after i learn more about "Controls" and "Mach"s

Back on topic, great job Grimdoomer!
keep them coming!

Re: AI Zones in Foundation

Posted: Mon Mar 24, 2008 8:05 pm
by JK-47
Sweet, I'll play it later on today.