FunBoX Public v1.1

This is dedicated to all the mods the community wants to share!
Patches only people. No Map files.
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neodos
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FunBoX Public v1.1

Post by neodos »

FunBoX Public v1.1


Patch for ascension.map

Image

Video:
http://youtube.com/watch?v=Inacc75oOWw

Download
http://www.megaupload.com/?d=EV1DG00K

Credits:

Entity
Yelo
Last edited by neodos on Fri Mar 21, 2008 6:40 am, edited 1 time in total.
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Aumaan Anubis
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FunBoX Public v1.1

Post by Aumaan Anubis »

omg Released!
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NotZachary82
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FunBoX Public v1.1

Post by NotZachary82 »

win.

cannot wait to play.
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Remnant Samurai
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FunBoX Public v1.1

Post by Remnant Samurai »

really cool mod needos cant wait to play on xbc if i can
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Rockymods
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FunBoX Public v1.1

Post by Rockymods »

Aah this makes me crave the ability to use entity's bsp viewer!
Looks like loads of fun! Can't wait to try it out :P
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Aumaan Anubis
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FunBoX Public v1.1

Post by Aumaan Anubis »

Rockymods wrote:Aah this makes me crave the ability to use entity's bsp viewer!
The patch is non compliant >_>

In other words, you can't open the map in a modding program.

That, or I'm using the wrong patch...
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NotZachary82
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FunBoX Public v1.1

Post by NotZachary82 »

no, the patch would have to be "secure" to be unopenable. "Non-compliant" fixes out-of-map issues.
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Aumaan Anubis
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FunBoX Public v1.1

Post by Aumaan Anubis »

Oh... well then the patch is secure :P
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OwnZ joO
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FunBoX Public v1.1

Post by OwnZ joO »

You could still open the patch in entity and view the bsp. All that the protection does is remove the string names of the tags, so you don't know which tag you're modifying, but you could still edit them, and since there's only one bsp tag in a mp map you could view it fine.
Rockymods
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FunBoX Public v1.1

Post by Rockymods »

Actually I meant I wanted to be able to use the bsp viewer to create things like this, but this computer can't handle it. Sorry about that
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Grimdoomer
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FunBoX Public v1.1

Post by Grimdoomer »

Was fun testing :D
Don't snort the magic, we need it for the network.
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neodos
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FunBoX Public v1.1

Post by neodos »

Thanks, don't worry i'll probably release the tags soon, just fixing some bugs ;)

ugh i forgot to credit the beta testers bt i tested with so much people that i can't remember xD
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[TT]
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Re: FunBoX Public v1.1

Post by [TT] »

should make a main menu slot for this, sence its well known on the game half life and half life 2 called (Killbox)
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[color=#008000]Grimdoomer[/color] wrote: Firts we need to have a purpose for this app
sacretes
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Re: FunBoX Public v1.1

Post by sacretes »

dude this is freakin awesome. thank you soo much. i just saw the vid i couldnt make out if when you got on the lift it went up or if you hit a switch. either way taht is cool. is it system link compatible a.k.a. can me and TT use it over xlink?
lol using TT as an example cuz i know him from xlink
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neodos
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Re: FunBoX Public v1.1

Post by neodos »

Thank you, yes you can play it on syslink if fixed everything, the lift is automatic, when you get near it it will go up, not switch =P
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