Phantom MAPPACK v1 and v2

This is dedicated to all the mods the community wants to share!
Patches only people. No Map files.
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OwnZ joO
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Joined: Sun Dec 09, 2007 4:46 pm

Re: Phantom MAPPACK v1 and v2

Post by OwnZ joO »

Yes, some xbox's have 10 gig hard drives that are only partitioned out to 8 gigs standard. So if you try to format F, it will give you another 2 gigs. You just kinda gotta be lucky for that, but its still only 2 gigs. I need to order a bigger hard drive for my second box...
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DoorM4n
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Location: Houston

Re: Phantom MAPPACK v1 and v2

Post by DoorM4n »

Holy shit this is amazing! I am definitely downloading and putting this together in the future.
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iBotPeaches
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Re: Phantom MAPPACK v1 and v2

Post by iBotPeaches »

^^

Loved your snowboard mod. We played that one for quite awhile on xbconnect.
Apktool Developer
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DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: Phantom MAPPACK v1 and v2

Post by DoorM4n »

So many downloads!! This is going to be a pain in the ass to configure. I'll do my best. :)
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Remnant! We were the last stand.
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DrXThirst
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Re: Phantom MAPPACK v1 and v2

Post by DrXThirst »

DoorM4n wrote:So many downloads!! This is going to be a pain in the ass to configure. I'll do my best. :)
http://gagefaulkner.com/H2PMP/
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troymac1ure
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Re: Phantom MAPPACK v1 and v2

Post by troymac1ure »

Played a few of these so far. Some of them are really well done.

In v1 one of the maps has a bubble type shield and I mus say very cool. I would like to see it incorporated into more maps. Also, the H3 spiker grenades are very cool as well.

Thanks for putting this together!
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kronosslayer
Posts: 103
Joined: Sun Mar 28, 2010 10:37 am

Re: Phantom MAPPACK v1 and v2

Post by kronosslayer »

I get an error that says cannot create file when that file already exists? i ran as admin no difference

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: Cannot create a file when that file already exists.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.__Error.WinIOError()
   at System.IO.File.Move(String sourceFileName, String destFileName)
   at Serenity_Auto_Patcher_3._3.Form1.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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DoorM4n
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Location: Houston

Re: Phantom MAPPACK v1 and v2

Post by DoorM4n »

I LOVE THE MAP PACK AND THE VIDEO!

I seriously love what you did hear. I am going to play them.
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Remnant! We were the last stand.
herger
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Re: Phantom MAPPACK v1 and v2

Post by herger »

If anyone would like to play them I'm willing to play
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DoorM4n
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Location: Houston

Re: Phantom MAPPACK v1 and v2

Post by DoorM4n »

Yo, I though someone would like to know that I'm turning these into discs so I can permanently keep these maps. Thanks again for making the map pack, my friend.
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Remnant! We were the last stand.
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DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: Phantom MAPPACK v1 and v2

Post by DoorM4n »

OH man, I just played all of these! I am so impressed with how many maps worked so well with this. Congratz on making this and I am turning these into permanent discs that I will have forever.
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Remnant! We were the last stand.
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