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[Plugins] Completed mode, jmad, snd! and Ugh!
Posted: Sun Mar 08, 2009 8:01 pm
by Grimdoomer
I've completed or almost completed the plugins for mode, jmad, snd! and ugh!. Have fun.
Re: [Plugins] Completed mode, jmad, snd! and Ugh!
Posted: Sun Mar 08, 2009 10:32 pm
by spawnova
sweet ill download this, always enjoy completed plugins

Re: [Plugins] Completed mode, jmad, snd! and Ugh!
Posted: Sun Mar 08, 2009 11:13 pm
by Eaton
If you can get all (or most) of the plugins complete and proper, that will motivate me to make more mods.

Re: [Plugins] Completed mode, jmad, snd! and Ugh!
Posted: Sun Mar 08, 2009 11:15 pm
by xXF3RcHoXx
Re: [Plugins] Completed mode, jmad, snd! and Ugh!
Posted: Sun Mar 08, 2009 11:30 pm
by Grimdoomer
Nothing. It's a tag that gets generated at build time, all it really contains are sound a external model pointers.
Re: [Plugins] Completed mode, jmad, snd! and Ugh!
Posted: Mon Mar 09, 2009 12:27 am
by Eaton
I remember almost all of the values in ugh! being unknown. It's interesting to see it fully mapped out now.
Re: [Plugins] Completed mode, jmad, snd! and Ugh!
Posted: Mon Mar 09, 2009 2:04 am
by Grimdoomer
Scenario, BSP and UI tags coming soon, wan't and specific tags completed or more filled in, let me know.
Re: [Plugins] Completed mode, jmad, snd! and Ugh!
Posted: Mon Mar 09, 2009 3:19 am
by Click16
Grimdoomer wrote:Want* No apostrophe grim and specific tags completed or more filled in, let me know.
Do you have a complete Bitmap plug-in with a perfect injector?
Re: [Plugins] Completed mode, jmad, snd! and Ugh!
Posted: Mon Mar 09, 2009 4:26 am
by xXF3RcHoXx
Click16 wrote:Grimdoomer wrote:Want* No apostrophe grim and specific tags completed or more filled in, let me know.
Do you have a complete Bitmap plug-in with a perfect injector?
The actual injector works well, why would we want a "perfect" one?
Re: [Plugins] Completed mode, jmad, snd! and Ugh!
Posted: Mon Mar 09, 2009 4:37 am
by Click16
like injecting Y8 bitmap types.... like the shield meter. I know soffish's bitmap viewer can view the HUD ammo meters and backgrounds correctly.
Re: [Plugins] Completed mode, jmad, snd! and Ugh!
Posted: Mon Mar 09, 2009 5:42 am
by DemonicSandwich
Click16 wrote:like injecting Y8 bitmap types.... like the shield meter. I know soffish's bitmap viewer can view the HUD ammo meters and backgrounds correctly.
Injection has nothing to do with the plugins. The app only has coding for certain bitmap formats.
Re: [Plugins] Completed mode, jmad, snd! and Ugh!
Posted: Tue Mar 10, 2009 1:11 am
by Click16
DemonicSandwich wrote:Injection has nothing to do with the plugins. The app only has coding for certain bitmap formats.
I kinda figured...
BTW: You and Jackson's avatar make me laugh every time I see it.