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Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Tue Jun 23, 2009 3:06 am
by DemonicSandwich
OwnZ joO wrote:From what I remember Entity's fix slc doens't use the plugins at all, so that shouldn't have anything to do with it. I could be mistaken though.
Seems plausible as it has many Raw based reflexives hardcoded, but in this case it's unlikely since you can fix a map with one plugin, and break it with another.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Tue Jun 23, 2009 4:41 am
by socrates
[TT] wrote:Yay system link while doing map edits in real time. Anyone up to show me a tutorial later on this saterday lol.
Onyx editng + system link = editor's xbox freezing, cannot load game state over system link..

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Fri Jun 26, 2009 7:22 am
by OwnZ joO
DemonicSandwich wrote:
OwnZ joO wrote:From what I remember Entity's fix slc doens't use the plugins at all, so that shouldn't have anything to do with it. I could be mistaken though.
Seems plausible as it has many Raw based reflexives hardcoded, but in this case it's unlikely since you can fix a map with one plugin, and break it with another.
I just looked at the code and it does use plugins, I remembered wrong.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Fri Jun 26, 2009 8:10 am
by neodos
Should release source :)

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Fri Jun 26, 2009 2:52 pm
by DemonicSandwich
neodos wrote:Should release source :)
It's unlikely the source will ever be posted. Dark quit modding and wiped his hard drive about a week ago in favor of moving on with his life.

I'm sure if you really need to the code you could probably just put it through a reflector.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Fri Jun 26, 2009 4:53 pm
by Grimdoomer
It pokes like 6 values, if you really need to run it through reflector to figure out the code for it, then you have no bussiness with the code in the first place.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Fri Jun 26, 2009 6:14 pm
by OwnZ joO
I am in favor of GPLing(or other open source licensing) software when it comes to modding, it would really have benefited the community if people had done that, that way any derivative works would also have have the source released. But like grim said, it shouldn't be too hard to replicate this if somebody needs it.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Sun Aug 23, 2009 3:44 pm
by Gary
I saw the link was broken and that Ogrish uploaded the Beta0.1 to sendspace, so I am going ahead and uploading it to this server.
Application.rar
Onyx Beta 0.1
(1.07 MiB) Downloaded 593 times
If there is a newer one, go ahead and upload it.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Tue Mar 22, 2011 3:17 am
by DoorM4n
What is the better map here? Onyx Map from this thread or the Onyx map from the thread in the Halo 2 Mods section? Anyhow, the link on the front page doesn't work, so I can't download the Onyx map that is included. Are the two I described the same anyway?

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Tue Mar 22, 2011 1:26 pm
by Ogrish
The origanal Onyx map is made from Gemini, it has 50 collision box's in pallet, and 110 spawns, working death zone and more room to work in.

The New Onyx map is built from Dune, it has more chunks in pallets, it has 3 types of weather and 4 skys built in.
(Ive had problems with building in more assets into this map).

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Tue Mar 22, 2011 1:56 pm
by DoorM4n
OH okay, badass man! So the Dune map is a bit more faulty then? Nonetheless, would somebody beable to upload the gemini version here? The download link is broken.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Tue Mar 22, 2011 4:06 pm
by Ogrish

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Wed Mar 23, 2011 3:47 am
by DoorM4n
Thanks! I just downloaded it.