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Latest most complete PHMO plugin

Posted: Mon Dec 01, 2008 5:12 pm
by neodos
There you go:

Re: Latest most complete PHMO plugin

Posted: Mon Dec 01, 2008 9:54 pm
by Eaton
Ooh. :) What's new?

Re: Latest most complete PHMO plugin

Posted: Mon Dec 01, 2008 11:28 pm
by Zieon Eslador

Code: Select all

    <enum16 name="Bound Shape type" offset="56" visible="True">
      <option name="Sphere Shape" value="0" />
      <option name="Capsule Shape" value="1" />
      <option name="Box  Shape" value="2" />
      <option name="Triangle Shape" value="3" />
      <option name="Convex Vertices Shape" value="4" />
      <option name="Multi Sphere Shape" value="5" />
      <option name="Powered Mass points(Lift)" value="6" />
      <option name="Lift Shape" value="14" />
      <option name="Tree Shape" value="15" />
Please tell me this works. :shock:

*Sorry, too lazy to upload a picture from Entity.

Re: Latest most complete PHMO plugin

Posted: Tue Dec 02, 2008 2:41 am
by Ogrish
Cool, but can we clone chunks with this one.
PICS
Image
Image

Re: Latest most complete PHMO plugin

Posted: Tue Dec 02, 2008 5:57 am
by DemonicSandwich
Ogrish wrote:Cool, but can we clone chunks with this one.
PICS
http://i123.photobucket.com/albums/o291 ... shapes.jpg
http://i123.photobucket.com/albums/o291 ... eshape.jpg
It's not the plugin that hinders chunk manipulation in [phmo], and other, tags.

It's the program coding itself. But even with chunk manipulation, there are allot of links in the phmo that are usually really delicate.

Re: Latest most complete PHMO plugin

Posted: Tue Dec 02, 2008 12:51 pm
by neodos
Indeed, its i only found chunk counts and random numbers which are probably related to how stuff is linked but i would need to be sure that the chunk cloner works.

I didn't checked all maps but looks like Triangle Shape is never used or almost never so that's why its not mapped out but if someone finds a tag that uses it tell me.

Re: Latest most complete PHMO plugin

Posted: Tue Dec 02, 2008 3:24 pm
by JacksonCougar
Chunkcloning phmo shouldn't be done, even with E2C. I need to get my ass in gear and finish the builder for soffish... /start it.

Re: Latest most complete PHMO plugin

Posted: Mon Dec 15, 2008 6:04 pm
by neodos
Wait what is E2C o_0

Re: Latest most complete PHMO plugin

Posted: Mon Dec 15, 2008 6:58 pm
by JacksonCougar
Entity 2.C

Re: Latest most complete PHMO plugin

Posted: Mon Dec 15, 2008 7:34 pm
by neodos
I don't have it :XP:

Re: Latest most complete PHMO plugin

Posted: Tue Dec 16, 2008 12:45 am
by Ogrish
(off topic)
Is E2c ever going to be released to public?
Or is soffish going to replace it?

Re: Latest most complete PHMO plugin

Posted: Tue Dec 16, 2008 12:58 am
by DemonicSandwich
Ogrish wrote:(off topic)
Is E2c ever going to be released to public?
Or is soffish going to replace it?
E2C and all the other versions Cougar compiled basically are what started the Soffish project.

One of his builds was initially one with better bitmap tools. Submap injection, multiple submap injection, etc. E2C was just a random thing I convinced Cougar to do that had a slight change in chunk cloner code that made it capable of chunk cloning in [phmo] tags.

Capable,... just not successful. Either the reflexives have the wrong offsets, sizes, linked data somewhere, or other shit that made chunk manipulation of many reflexives result in a phmo having little if no collision at all.

Maybe one of those random builds will be released.

Re: Latest most complete PHMO plugin

Posted: Tue Dec 16, 2008 1:22 am
by Zieon Eslador
While we're on the subject, is proper chunk cloning ever going to happen? Or did I miss something and it's already in Soffish? As in not tear your map into itsy bitsy shreds chunk cloning...