A boredom-induced mod I made for the Xbox version of H2. There are several biped swaps and most of the enemy encounters are on their own teams, which can lead to occasionally funny battles. I sincerely apologize for the lack of screenshots, I don't have a capture card and YELO's dev mode controls won't work for me.
Patch your 05a_deltaapproach.map with serenity and enjoy.
I might make a regret version if anyone's interested.
Mixed AI teams on Delta Halo
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Mixed AI teams on Delta Halo
sounds fun, for the next one you should add custom weapons, clips, and ammo locations.
Ive often wondered what the campaign would have been like with a different set, and smarter placement of A.I.
Ive often wondered what the campaign would have been like with a different set, and smarter placement of A.I.
- fuzzman
- Posts: 178
- Joined: Wed May 14, 2008 11:10 pm
Re: Mixed AI teams on Delta Halo
Isn't it pretty much impossible to add tags to campaign maps? I remember trying a while back and certain tag types would just throw an exception.
Edit: Yup tried again, this time with the newer entity(2.1.14). Results are better, but some weird error still shows up, whenever i build the tag in, entity says something about the bsp not having lightmap id. Than it asks to fix it, so i said yes(i also tried no). Everything builds and in game my custom weapon shows up, but after a few seconds it black screens. I'm using 03a_oldmombossa btw.
Edit: Yup tried again, this time with the newer entity(2.1.14). Results are better, but some weird error still shows up, whenever i build the tag in, entity says something about the bsp not having lightmap id. Than it asks to fix it, so i said yes(i also tried no). Everything builds and in game my custom weapon shows up, but after a few seconds it black screens. I'm using 03a_oldmombossa btw.
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Mixed AI teams on Delta Halo
I've modded SP maps before, I never had issues with building tags.fuzzman wrote:Isn't it pretty much impossible to add tags to campaign maps? I remember trying a while back and certain tag types would just throw an exception.
Edit: Yup tried again, this time with the newer entity(2.1.14). Results are better, but some weird error still shows up, whenever i build the tag in, entity says something about the bsp not having lightmap id. Than it asks to fix it, so i said yes(i also tried no). Everything builds and in game my custom weapon shows up, but after a few seconds it black screens. I'm using 03a_oldmombossa btw.

- fuzzman
- Posts: 178
- Joined: Wed May 14, 2008 11:10 pm
Re: Mixed AI teams on Delta Halo
Please tell me your secret
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
- fuzzman
- Posts: 178
- Joined: Wed May 14, 2008 11:10 pm
Re: Mixed AI teams on Delta Halo
Alright I'll give that a try
Edit: Yea still doesn't work, i don't if i'm doing something wrong or what but still throws some weird bsp doesn't have lightmap error.
Edit: Yea still doesn't work, i don't if i'm doing something wrong or what but still throws some weird bsp doesn't have lightmap error.