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SCS: Scenery Chunk Saver

Posted: Sun May 11, 2008 6:14 am
by JacksonCougar
SCS :: Scenario Chunk Saver v1.0
  • What it does: saves the meta for the chunk of a scenario placement reflexive into a file and allows you to build it into another map's scenario.

    Intended use: to save placements for easy retrieval in-case of map failure.
We all know that getting the perfect coordinates can be the most time-consuming thing about a full map mod! This application is aimed at taking care of that problem.
  • Instructions:
Always start by opening a halo 2 map in the application.

Saving: Select a placement reflexive from the list, fill in the chunks that you want (0 and 7 will result in it saving chunks 0,1,2,3,4,5,6,7). Finally hit "Add Meta" to add it to the preview list (clicking more then once will append the list, not make a new one!). Press "Save Meta" to save the chunks in the preview box to a file.

Writing: Go to the "Inject Meta" tab and press the 'Browse' button to select the .ecm (entity chunk meta) file you want to attempt to write to the map you have open. select the range of chunks you want to write to (the values work the same as when saving). If you select less chunks then the .ecm file contains the application will write as many chunks as it can in order of how they appear in the file.

Remember to resign your map :P

Image
SCS_V1.3.7z
(58.22 KiB) Downloaded 469 times
Credits:
Xzodia for his mapclass's and support.
All others.

Re: SCS: Scenery Chunk Saver

Posted: Sun May 11, 2008 6:21 am
by JacksonCougar
He he he woops. Umm... update soon. Clear Meta does not actually clear the meta being written to the file in this build.

Re: SCS: Scenery Chunk Saver

Posted: Sun May 11, 2008 6:26 am
by neodos
Woot!!

this is very nice.

Re: SCS: Scenery Chunk Saver

Posted: Sun May 11, 2008 6:44 am
by JacksonCougar
Fixed another error! New version up XD

Re: SCS: Scenery Chunk Saver

Posted: Sun May 11, 2008 8:11 am
by Dragonfire
Can u plz give an example, im still noob to some of this stuff :P

Re: SCS: Scenery Chunk Saver

Posted: Sun May 11, 2008 8:51 am
by JacksonCougar
Sure lemme finish writing the final update XD

Re: SCS: Scenery Chunk Saver

Posted: Sun May 11, 2008 10:55 am
by JacksonCougar
Oookay: largish update!

Basically I added detailed help documentation! Go to File -> Help -> Contents to view new help topics!
I also added more setting's option for how the application previews the Chunk Meta: try out the different settings: they yield different preview results, and speeds!

New Version's up! Get it above!

Re: SCS: Scenery Chunk Saver

Posted: Sun May 11, 2008 4:12 pm
by Ogrish
I might finally finish a mod, thank you very much. :D

Re: SCS: Scenery Chunk Saver

Posted: Sun May 11, 2008 4:32 pm
by OwnZ joO
So can this be used to clone chunks, or is this just for overwriting them?

Re: SCS: Scenery Chunk Saver

Posted: Sun May 11, 2008 6:45 pm
by JacksonCougar
It does not clone chunks.

Re: SCS: Scenery Chunk Saver

Posted: Sun May 11, 2008 8:19 pm
by DemonicSandwich
This application will save the chunks data, like X, Y, Z coords; Y, P, R rotations, and any other data the chunk contains into a text file. You can then use that data and overwrite the values of another chunk.

It's the equivalent of you copying the values into notepad, and pasting them by hand into another chunk and hitting save.

Re: SCS: Scenery Chunk Saver

Posted: Sun May 11, 2008 8:21 pm
by DoorM4n
Wow! This look great! :shock: :D

Re: SCS: Scenery Chunk Saver

Posted: Mon May 12, 2008 2:18 pm
by JacksonCougar
Thanks for the feedback guys, if you have any other small apps that you would like to see talk to me on AIM, I am sort of looking for ideas...

Nothing complex though :\ I do not know enough, just small drone tasks.

Re: SCS: Scenery Chunk Saver

Posted: Mon May 12, 2008 8:53 pm
by Dragonfire
JacksonCougar wrote:if you have any other small apps that you would like to see talk to me on AIM, I am sort of looking for ideas...
I have a few ;) *Gets on AIM*

Re: SCS: Scenery Chunk Saver

Posted: Mon May 12, 2008 10:22 pm
by OwnZ joO
DemonicSandwich wrote:This application will save the chunks data, like X, Y, Z coords; Y, P, R rotations, and any other data the chunk contains into a text file. You can then use that data and overwrite the values of another chunk.

It's the equivalent of you copying the values into notepad, and pasting them by hand into another chunk and hitting save.
So it would be like using entity's chunk cloner to overwrite chunks, except it work right?

Re: SCS: Scenery Chunk Saver

Posted: Tue May 13, 2008 3:12 am
by JacksonCougar
Sure...

Re: SCS: Scenery Chunk Saver

Posted: Fri Mar 18, 2011 4:30 am
by bumlove
Any future for netgame equipment netgame spawns and player starting spawns? or is there another program for that?

Re: SCS: Scenery Chunk Saver

Posted: Fri May 13, 2011 1:57 am
by DoorM4n
Can you explain how this is different from Entity's "Fix SLC" button?

Re: SCS: Scenery Chunk Saver

Posted: Fri May 13, 2011 3:00 am
by JacksonCougar
It generates a random number for each item in the spawning reflexive so that the object will show up on a client-xbox properly. Fixing SLC in entity I believe only generates predicted resources for the scenario tag at the bottom, which too is needed for everything to work right.

EDIT: This app actually has nothing to do with SLC, what are you smoking doorman?

Re: SCS: Scenery Chunk Saver

Posted: Fri May 13, 2011 4:24 am
by DoorM4n
OHhhhhhh MAN! I read all of the posts and instructions and was trying to find out what this did. Thanks for the clarification, and I hate to admit that I wasn't smoking anything, ha. I wasn't piecing together the puzzle correctly.

Re: SCS: Scenery Chunk Saver

Posted: Fri May 13, 2011 6:06 am
by DarkShallFall
Lets all roll a joint in honor of Doorman not smoking anything.

Re: SCS: Scenery Chunk Saver

Posted: Fri May 13, 2011 6:07 am
by JacksonCougar
Darkshallfall wrote:Lets all roll a joint in honor of Doorman not smoking anything.
Smoke em if you got em.

Re: SCS: Scenery Chunk Saver

Posted: Fri May 13, 2011 2:14 pm
by DoorM4n
I'll chug a beer instead of roll a joint, if you're all cool with that. :p

Ok, so my next question is, should there be a chunk saver for objects, itmc, and everything else possible? (that way an entire spawn mod could be saved incase of an accident?) :D

Re: SCS: Scenery Chunk Saver

Posted: Fri May 13, 2011 3:43 pm
by JacksonCougar
That's what this does I believe...

Re: SCS: Scenery Chunk Saver

Posted: Fri May 13, 2011 4:11 pm
by DoorM4n
*smacks head and chugs another beer*

Okay so this app also does bsp conversions right? :mrgreen:

<3 Jacksoncougar